Subject:
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3DSMAX ASCII to .DAT converter
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Newsgroups:
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lugnet.cad
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Date:
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Mon, 8 Feb 1999 06:00:56 GMT
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Viewed:
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1135 times
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tonight i've started work on a method of converting 3DSMAX models into .DAT
files... there is a freeware plugin for MAX 1.x that outputs your model into a
very clean, parsable text file... i'm hacking some VB code right now to piece
this ASCII file apart and turn it into a .DAT... for anyone with access to MAX
this could be a GREAT tool... modeling with something like MAX is entirely
different than having to hack things together in a text editor or in Excel
spreadsheets... i built the technic engine block, small technic spring and
other intricate technic parts in MAX, but had to manually cut and paste the
ASCII output information into LDraw format... hopefully i can make life a
little easier for some of us...
just an update... (this DOES all pertain to me getting that large technic shock
done, terry!... ;)
J
(btw, anyone wanting a copy of the ASCII export plugin for 3DSMAX, just mail
me and i'll shoot it to you.. i can't find the URL where i got it orginally)
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Message has 2 Replies: | | Re: 3DSMAX ASCII to .DAT converter
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| If it helps at all, LDLite's expanded syntax will let you give names to points (i.e. x,y,z triples). This could come in handy for converting file formats that have all the verticies specified at the beginning followed by a list of polygons using (...) (26 years ago, 8-Feb-99, to lugnet.cad)
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