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In lugnet.cad, Tim Courtney writes:
> Hi everyone!
>
> First off, Merry Christmas! Virtual bricks are great, but I hope there are
> many real bricks under your tree this year! :-)
Merry Christmas to you too, I'm afraid the won't be any LEGO bricks for me
this year main reason is I'm goin to get some DVD's and a DVD table to have
then in place.
> If I have everyone's permission, I'd like to run at the mouth again. ;-)
> Everyone's heard it before, just not phrased in this way. So, here goes.
You do from me.
> I put the time into LDraw that I do to make the community better. So do a
> few other bigtime contributors like Steve Bliss, Jacob Sparre Andersen, Dan
> Boger, Terry Keller, Erik Olson, Mike Lachmann, Leo Zide, Lars Hassing, Bram
> Lambrecht...and the list goes on (I can't possibly name them all). The
> LDraw system of tools - the file format and all derivative editors and
> renderers - are made available to you absolutely FREE. And it seems you
> enjoy them too, because the main page averages 30,000 hits per week!
>
> With all that popularity, why aren't more things getting done? Good
> question.
>
> I've been putting in many hours behind the scenes for a big surprise for you
> all. It will make the LDraw.org experience a lot better, but I can only do
> so much. Steve and Dan have been putting in many hours behind the scenes
> and making the Parts Tracker -- one heckuvan awesome tool to help in the
> parts update process!! No longer will we wait a year between updates at
> times!! Woohoo!! I've got a few people doing other things like running
> contests or moving data around when I'd rather be creating new content (Hi
> Terry, hi Dan Crichton, hi Erik Olson!)
I hope next year is not like this year we had too many bad thing in the NET and
in the real world.
> Even with all of us, why isn't more getting done?
>
> Answer: Because we can't do it all ourselves. The current people working on
> the site either don't have the time, knowledge, or desire to do it all. And
> no one says we should have to either.
>
> Through the history of the site, I've asked many times for people to do
> things like write tutorials. Not many people have bitten on that. In fact,
> I feel a lot of times my calls for help are ignored because I've called for
> help so many times.
>
> I think tutorials and reference materials are probably some of the most
> important things LDraw.org could add to the website to make it better. If
> there's a tutorial for an action - especially beginner actions - less people
> get frustrated and shelf LDraw. More people get involved and do cool
> things, like renderings. LDraw as a whole grows.
>
> I've percieved something also - some people have downloaded the stuff for
> free, even gotten it to work despite a complex setup, and then are
> ungreatful because the website doesn't have a complete array of resources.
>
> Instead, why can't there be more of an attitude to give back - to make LDraw
> better? For someone who is knowledgeable in an area, it would probably only
> take an evening or two to write a tutorial out. Not a ton of time, and not
> a big sacrifice seeing the value people get in the LDraw tools for free.
> The absolute BEST 3D LEGO-style CAD system for both renderings and
> documenting models is available for free, and people are not willing to
> spend a little time to improve it for others.
>
> There's an old folk tale about the Little Red Hen. In a nutshell, the
> Little Red Hen was baking a cake. She asked the other farm animals to help
> bake the cake, and none volunteered. But when the cake was done, all of the
> farm animals wanted to help eat the cake. The Little Red Hen refused, and
> said 'he who does not work, does not eat.'
>
> This is what I feel like when it comes to people taking a little time to
> write stuff or pitch in here and there.
>
> If more material filled the website, the LDraw community would be richer for
> everyone. The community is what *you* make it. If you don't put into it,
> don't expect much out of it.
>
> I don't know about you, but I have a big vision for LDraw, and for the LEGO
> community. It makes me sad when others don't take that same vision and chip
> in even just a little bit.
>
> All of this said, I'm calling for tutorials. Please - if you have a skill
> in a certain area - POV-Ray, Animation, Building Instructions (hey
> Guildsmen!), PARTS AUTHORING, etc etc... help by writing something! Take an
> evening, two at the most, to do it. Write short stuff, brief tips.
> Something is better than nothing. Give something back in exchange for the
> awesome tool (and toy) you got for free.
>
> I'm looking at the LDraw FAQ I'm in the middle of editing and cleaning up,
> and there are a few questions that belong in tutorials rather than in the
> FAQ. Like 'How can I create a part that is not yet in LDraw?' Good one for
> a tutorial.
>
> Email me if you're willing. I'll cut you a deal. Volunteer, follow
> through, and not only will I post it on the site, you'll have room to
> complain cause you helped out!! ;-)
I agree we need tutorials like how to do some animations and other cool stuff.
May be I'll write one my self but not this year wait until the 7 or 8 of
next year.
> Tim Courtney - tim@ldraw.org
> http://www.ldraw.org - Centralized LDraw Resources
>
>
>
> PS - Sure this is long. Sorry, but if I had just said 'I'd like people to
> write some tutorials,' it would have been shrugged off like it has been so
> many times before. Something has to be done to get peoples' attention.
You talk a lot LOL!!!
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