 | | Re: The first video showing a datsville building Michael Horvath
| | | Lars, if you could implement a feature in L3p that carries a vector over to POVray, that would be great. Here's an example. Let's say camera.dat or light.dat were made up of two parts - a base point and an arrow. The base point would be the origin, (...) (24 years ago, 1-Sep-01, to lugnet.cad)
| | | | | |  | | Re: The first video showing a datsville building Lars C. Hassing
| | | | | (...) What would you use the slope for? camera { location <x,y,z> look_at <x,y,z> } light_source { <x,y,z>, color } light_source { <x,y,z>, color spotlight point_at <x,y,z> } /Lars (...) (24 years ago, 3-Sep-01, to lugnet.cad)
| | | | | | | | | |  | | Re: The first video showing a datsville building Michael Horvath
| | | | | Thank you for replying. I would probably enter the slope/angle information into POVray code that resembles something more like this: camera { location <1.250000, 6.986278, 4.250000> direction <-0.28939780593, -0.00816663355, -0.95717394352> up (...) (24 years ago, 4-Sep-01, to lugnet.cad)
| | | | | | | | | |  | | Re: The first video showing a datsville building Lars C. Hassing
| | | | | Michael Horvath wrote... (...) If you want to use a fixed viewing direction while moving the camera location, you can use PovRays built-in vector arithmetic: #declare LOCA = <53,-11,-41>; #declare DIREC = <-42,34,42>; camera { location LOCA sky -y (...) (24 years ago, 4-Sep-01, to lugnet.cad)
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