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    New Confed Fleet Animation —Jason S. Mantor
   Please check out my new animation of a Confed task group as filmed by a stealth probe as it passes near by. I still need to work in a starfield and some other details, but I'm amazed by how fast my athlon 1gz renders this stuff. It only took about (...) (23 years ago, 20-Aug-01, to lugnet.cad, lugnet.space)
   
        Re: New Confed Fleet Animation —Gary E. Blessing
     pretty good! I assume your useing pov to create the images, what are you useing to run them together? Gary Xanthra47 <jmantor@nycap.rr.com> wrote in message news:GICu48.Lu3@lugnet.com... (...) and (...) (23 years ago, 20-Aug-01, to lugnet.cad, lugnet.space)
    
         Re: New Confed Fleet Animation —Jason S. Mantor
     Eduardo Vazquez had a text file in with his datsville stuff saying that he had used Video Mach so I decided to try it out. I got a 30 day eval copy of 2.5.0 and it was really simple to setup and use : ) -Xanthra47 blessing <blessing@icefog.net> (...) (23 years ago, 20-Aug-01, to lugnet.cad, lugnet.space)
   
        Re: New Confed Fleet Animation —Rick Hallman
   (...) animations in 320 x 240 with AA 0.3. Is your MPEG compiler capable of that resolution? Nice work BTW. I have been trying to make an animation of one of my ships with the rotating grav section look like it is moving. Rick Hallman AOL: (...) (23 years ago, 20-Aug-01, to lugnet.cad, lugnet.space)
   
        Re: New Confed Fleet Animation —Jason S. Mantor
   Rick Hallman <legodude725@removeaol.com> wrote in message news:GIDIx0.3yM@lugnet.com... (...) I rendered the frames at 512x384 and Windows Media Player seems to play it at that res on my system. Are you shrinking it down somehow in your mpeg player (...) (23 years ago, 20-Aug-01, to lugnet.cad, lugnet.space)
 

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