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Subject: 
Re: New Confed Fleet Animation
Newsgroups: 
lugnet.cad, lugnet.space
Date: 
Mon, 20 Aug 2001 23:20:39 GMT
Viewed: 
544 times
  
Rick Hallman <legodude725@removeaol.com> wrote in message
news:GIDIx0.3yM@lugnet.com...
Nice, did you do this at 160 x 120? It is quite small, I run all my
animations in 320 x 240 with AA 0.3. Is your MPEG compiler capable of that
resolution?

    I rendered the frames at 512x384 and Windows Media Player seems to play
it at that res on my system.  Are you shrinking it down somehow in your mpeg
player ?  VideoMach seems to be be able to hand a wide range of resolutions,
bit depths, frame rates, you name it...

Nice work BTW. I have been trying to make an animation of one of my ships
with the rotating grav section look like it is moving.

Cool.  and thanks : )
                                    -Xanthra47



Message is in Reply To:
  Re: New Confed Fleet Animation
 
(...) animations in 320 x 240 with AA 0.3. Is your MPEG compiler capable of that resolution? Nice work BTW. I have been trying to make an animation of one of my ships with the rotating grav section look like it is moving. Rick Hallman AOL: (...) (23 years ago, 20-Aug-01, to lugnet.cad, lugnet.space)

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