| | Re: Datsville Overview Map (Was: Boundary Box Utility)
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| This is great! An idea: if bitmaps were created of the model from 6 directions (left, right, bottom, top, front, back), you could texture map those to the boundary box (inside, to make sort of a 6 point, 3 plane cross intersecting in the center) and (...) (23 years ago, 16-Aug-01, to lugnet.cad, lugnet.cad.dev)
| | | | Re: Datsville Overview Map (Was: Boundary Box Utility)
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| Here is another idea for optimizing dat models. It isn't a very good one, but, it just seems more realistic than what I said earlier (writing a utility smart enough to optimize an entire model). One could write a utility that presents each polygon (...) (23 years ago, 16-Aug-01, to lugnet.cad, lugnet.cad.dev)
| | | | Re: Datsville Overview Map (Was: Boundary Box Utility)
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| (...) I think realtime rendering qualifies as above statement (23 years ago, 17-Aug-01, to lugnet.cad, lugnet.cad.dev)
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