| | Re: Lego parts for PovRay
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| (...) You can do it, but it takes a little work. By adding Raves' parts definitions to the .DAT files with L3P IFPOV commands and the proper transform matrix. I have done it, but it takes some time. The parts need to be rotated, translated and (...) (24 years ago, 19-Feb-01, to lugnet.cad)
| | | | Re: Lego parts for PovRay
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| (...) Anton's parts are defined smaller and use different coordinates so to use them you have to scale them x2.5 (scale 2.5), rotate (rotate <180,-90,0>) and translate them to correct position. Also you have to include his libraries: #include (...) (24 years ago, 19-Feb-01, to lugnet.cad)
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