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  Re: Let's be realistc (WasRe:MoreVenomAnyone? (WasRe:Givethemabreak (was:Hey,like,isanyonethere?)))
 
(...) Speaking of which is there a need for an update to the Mac binary for Ldglite? I'm not *totally* absorbed by BrickDraw3D. +++ BrickDraw3D will become a full-fledged editor application in the coming months. I'm preparing it for Mac OS X too. (...) (24 years ago, 13-Feb-01, to lugnet.cad)
 
  Re: Let's be realistc (WasRe:MoreVenomAnyone? (WasRe:Givethemabreak (was:Hey,like,isanyonethere?)))
 
(...) Hey, that would be great. I've added/ported quite a few nice features to ldglite since it was last compiled for the Mac. The cheesy file open dialog (in the GLUT menu) may require a bit of work for the Mac filesystem. I should probably clean (...) (24 years ago, 13-Feb-01, to lugnet.cad)
 
  Re: Let's be realistc (WasRe:MoreVenomAnyone? (WasRe:Givethemabreak (was:Hey,like,isanyonethere?)))
 
"Don Heyse" <dheyse@hotmail.spam....away.com> wrote in message news:G8pFLr.5HB@lugnet.com... (...) Ldglite? (...) I think Erik was referring to Creator II: Knight's Kingdom. That's a lot cooler :-) Even though Creator 1 was cheesy IMO, I enjoyed (...) (24 years ago, 13-Feb-01, to lugnet.cad)

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