| | Re: Let's be realistc (WasRe:MoreVenomAnyone? (WasRe:Givethemabreak (was:Hey,like,isanyonethere?)))
|
|
Please don't quit. I hate being negative about my future, but I doubt the mac will get much attention from TLG. Especially with OS X. LDGLite is one of two choices for the mac (the other being BrickDraw3D). James (...) (24 years ago, 13-Feb-01, to lugnet.cad)
|
|
| | Re: Let's be realistc (WasRe:MoreVenomAnyone? (WasRe:Givethemabreak (was:Hey,like,isanyonethere?)))
|
|
"James Reynolds" <james.e.reynolds@m.....utah.edu> wrote in message news:G8pBrL.J6n@lugnet.com... (...) two (...) That goes to everybody. Please don't quit. This stuff (DAT) is NOT becoming obsolete. -Tim (24 years ago, 13-Feb-01, to lugnet.cad)
|
|
| | Re: Let's be realistc (WasRe:MoreVenomAnyone? (WasRe:Givethemabreak (was:Hey,like,isanyonethere?)))
|
|
(...) Speaking of which is there a need for an update to the Mac binary for Ldglite? I'm not *totally* absorbed by BrickDraw3D. +++ BrickDraw3D will become a full-fledged editor application in the coming months. I'm preparing it for Mac OS X too. (...) (24 years ago, 13-Feb-01, to lugnet.cad)
|
|
| | Re: Let's be realistc (WasRe:MoreVenomAnyone? (WasRe:Givethemabreak (was:Hey,like,isanyonethere?)))
|
|
(...) Hey, that would be great. I've added/ported quite a few nice features to ldglite since it was last compiled for the Mac. The cheesy file open dialog (in the GLUT menu) may require a bit of work for the Mac filesystem. I should probably clean (...) (24 years ago, 13-Feb-01, to lugnet.cad)
|
|
| | Re: Let's be realistc (WasRe:MoreVenomAnyone? (WasRe:Givethemabreak (was:Hey,like,isanyonethere?)))
|
|
"Don Heyse" <dheyse@hotmail.spam....away.com> wrote in message news:G8pFLr.5HB@lugnet.com... (...) Ldglite? (...) I think Erik was referring to Creator II: Knight's Kingdom. That's a lot cooler :-) Even though Creator 1 was cheesy IMO, I enjoyed (...) (24 years ago, 13-Feb-01, to lugnet.cad)
|
|
| | Re: Let's be realistc (WasRe:MoreVenomAnyone? (WasRe:Givethemabreak (was:Hey,like,isanyonethere?)))
|
|
(...) That's kind of funny -- DAT was really obsolete before it was created. It was never a cutting-edge graphics description language. The main asset of the "DAT Format" is the LDraw parts library. Excepting maybe whatever element-resource is used (...) (24 years ago, 15-Feb-01, to lugnet.cad)
|
|
| | Re: Let's be realistc (WasRe:MoreVenomAnyone? (WasRe:Givethemabreak (was:Hey,like,isanyonethere?)))
|
|
(...) Agreed. It is 2.5 D rather than a 3 D solid modeling lang. That's prolly why noone has done any really nifty shape bashing stuff like calculating interferences... (...) No I believe Conan's collection is the largest collection of LEGO (...) (24 years ago, 16-Feb-01, to lugnet.cad)
|
|
| | Re: Let's be realistc (WasRe:MoreVenomAnyone? (WasRe:Givethemabreak (was:Hey,like,isanyonethere?)))
|
|
(...) Sorry, should have said "largest collection of LEGO element descriptions". Steve (24 years ago, 16-Feb-01, to lugnet.cad)
|