 | | Re: DAT to GIF/JPG/EPS
|
| (...) triangles (...) How exactly did you do this, if you don't mind explaining? (24 years ago, 19-Jan-01, to lugnet.cad)
| |  | | Re: DAT to GIF/JPG/EPS
|
| (...) I pasted some code from here (URL) ldglite. It uses the opengl feedback buffer to grab the primitives and dump EPS instead of rendering them onscreen. It's a neat trick, but not the best way to do it. A better way would be to convert parts (...) (24 years ago, 20-Jan-01, to lugnet.cad)
| |  | | Re: DAT to GIF/JPG/EPS
|
| (...) Where does hidden triangle removal happen in this process? Or do you count on getting them in proper back-to-front order? I'm experimenting with a postscript renderer plug-in since about a week ago. -Erik (24 years ago, 21-Jan-01, to lugnet.cad)
| |  | | Re: DAT to GIF/JPG/EPS
|
| (...) The code at sgi has an option to sort them by depth. It's not perfect though, and it uses a lot of memory since you have to push ALL the triangles through the feedback buffer before you sort. That's a lot of triangles and postscript is quite (...) (24 years ago, 22-Jan-01, to lugnet.cad)
| |  | | Re: DAT to GIF/JPG/EPS
|
| (...) then... (...) What it really wants is not individual triangles, but outline strokes. Always more ideas for projects than time to do them. (24 years ago, 23-Jan-01, to lugnet.cad)
| |  | | Re: DAT to GIF/JPG/EPS
|
| Thanks for all the feedback. Erik Olson wrote in message ... (...) (URL)into ldglite. It uses the opengl feedback buffer to grab the primitives (...) not (...) of (...) though, (...) through (...) postscript (...) (or (...) sized (...) (24 years ago, 24-Jan-01, to lugnet.cad)
| |