Subject:
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Re: LDRAW models and pictures
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Newsgroups:
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lugnet.cad, lugnet.cad.ray
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Date:
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Sun, 26 Mar 2000 18:07:49 GMT
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Viewed:
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1767 times
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"GeoMan" <geoman@ars.net.gr> writes:
> I have the box from set 6596 so i scanned the front and side of the
> box and i used the scans as an image map. The box consists of just
> two polygons, the top and side of the box (since the other sides are
> not visible i didn't make them!)
Sounds similar to the box I made for set 6888[1]. I created three sides,
and added a fourth side that wasn't visible so the shadows would look
right.
> The background of the playground is a plane with a tilling texture of
> plants maped on it. I also added a bump map of the same texture to add
> some deapth.
Could you post a code sample? (only to cad.ray, please)
--Bram
1) http://www.chuh.org/Students/Bram-Lambrecht/LEGO/wallpaper/
Bram Lambrecht / o o \ BramL@juno.com
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WWW: http://www.chuh.org/Students/Bram-Lambrecht/
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Message has 1 Reply: | | Re: LDRAW models and pictures
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| (...) Of course! Here it is: plane { z,0 pigment { image_map { sys "bushes.bmp" } scale <300,300,1> } normal { bump_map { sys "bushes.bmp" bump_size 10} scale <300,300,1> } finish { ambient 0.2 diffuse 0.2 } rotate <90,0,0> translate <0,140,0> } I (...) (25 years ago, 27-Mar-00, to lugnet.cad.ray)
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Message is in Reply To:
| | Re: LDRAW models and pictures
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| (...) recent updates of Brickshelf. Are the boxes built out of scanned images? How did you create the background for the playground scene? --Bram (25 years ago, 23-Mar-00, to lugnet.cad)
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