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  Re: Datsville
 
(...) You could add a large quad to the back of each house...but then you can't see the interiors looking from the back. (...) Tips >for doing this are quite welcome. Wouldn't that add a lot to the rendering time? --Bram BTW, if you want some (...) (25 years ago, 3-Sep-99, to lugnet.cad, lugnet.general)
 
  Re: Datsville
 
(...) Sounds good, just leave plenty of flat space in the center. Why don't you include a river running north to south a bit east of the town. One of these days I'm going to add a sunset, too. -John Van (25 years ago, 3-Sep-99, to lugnet.cad)
 
  Re: Datsville
 
(...) of (...) I'm not sure how to make a river (and I don't know where east is :), but I was able to make some hills. Is 500x500 studs enough room? If the town grows too big, you can always scale the height field/sky/fog more. I'll email you the (...) (25 years ago, 4-Sep-99, to lugnet.cad)
 
  Re: Datsville
 
(...) If you could just make a recessed area (say 20 studs across) for the dry riverbed, I can add the water. Direction doesn't really matter, since I can just rotate the heightfield. -John Van (25 years ago, 4-Sep-99, to lugnet.cad)
 
  Re: Datsville
 
(...) since (...) OK, I think I can do this using two heightfields, one for the river and one for the hills. I was thinking about making the river wind back and forth gently. Do you want some straight stretches for docks, etc? How deep does the (...) (25 years ago, 4-Sep-99, to lugnet.cad)
 
  Re: Datsville
 
(...) Just a few bricks deep. Gently winding river is great, with straight stretches for bridges, docks, etc. -John Van (25 years ago, 4-Sep-99, to lugnet.cad)

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