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    Re: Colonial Viper —Bram Lambrecht
   (...) I used 462, but in the POV file I used Anton Raves' definition: #declare settings = 3; /* use =1 for draft renders, =3 for final */ #include "materials.lib" #declare Color462 = #if (version >= 3.1) material { #end texture { orange_tex } #if (...) (25 years ago, 23-Aug-99, to lugnet.cad)
   
        Re: Colonial Viper —Ryan Dennett
   I just tried again, and I get a weird yellowish-gold color. To do what you did, Bram, do you have to change what each piece in the .pov file says?? Thanks Ryan "My relationship with Christ is something very active. It's a daily closeness that (...) (25 years ago, 23-Aug-99, to lugnet.cad)
   
        Re: Colonial Viper —Bram Lambrecht
   (...) Nope, you just have to change the definition like I did above. You also need the materials.lib file. --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 24-Aug-99, to lugnet.cad)
   
        Re: Colonial Viper —Ryan Dennett
   (...) You also (...) What I did instead, was just take the rgb values from that file and put them in the place of the ones L3P gave, and it works fine. Thanks for the help. Ryan "The purpose of life is to be found through having Christ in your life, (...) (25 years ago, 24-Aug-99, to lugnet.cad)
 

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