| | Re: My attempts to get a vector line drawing
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(...) You are right that I can approximate it simply by making all the parts white (as shown). However, shaded white is not really white. Every angle of white reflecting to the camera is actually a different shade of gray. I really want no shading (...) (14 years ago, 23-May-11, to lugnet.cad, FTX)
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| | Re: My attempts to get a vector line drawing
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(...) <snip> (...) I'm not sure I 100% understand your goal(s), but I think what you need is: All white shading with all black edges. This way the (OpenGL) 'Z-Buffer' does all the hard work for you. Maybe travis could implement it in LDView, (or (...) (14 years ago, 23-May-11, to lugnet.cad, FTX)
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| | My attempts to get a vector line drawing
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For various reasons, I've been attempting to extract a vector line drawing of a large LDraw model. On the surface, this would seem simple (which is always the case for the hardest projects). LDraw itself is a vector format. Each edge line is defined (...) (14 years ago, 23-May-11, to lugnet.cad, FTX)
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| | Re: Beveled flex tubing
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(...) For anything with radial symmetry a little perl script is the right tool :) Tim (14 years ago, 23-May-11, to lugnet.cad)
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| | Beveled flex tubing
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Has anyone modeled a bit of flex tubing that has beveled ends? I think I know what I need to do to model it but actually doing it may be beyond my patience, (but maybe I'm using the wrong tool, working with quads in MLCad is a bit hard) Thanks. (14 years ago, 23-May-11, to lugnet.cad)
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