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  Re: I need insight/ideas for my new LDraw editor
 
(...) Impressive list there. (...) To me atleast MLCad's way of placing parts is the most common and natural way of placing parts in a 3D. Click a part in the virual bucket of LEGO and drag to the enviroment. Integrate snapping, alingning, auto (...) (14 years ago, 1-Jan-11, to lugnet.cad)
 
  Re: I need insight/ideas for my new LDraw editor
 
(...) Although I do like the mlcad approach, the biggest problem I use to have with it is obstruction. Especially with bigger models. I do plan to support multiple view ports in my new editor but those will all be 'perspective' in order to solve the (...) (14 years ago, 2-Jan-11, to lugnet.cad)

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