| | Re: LD4DStudio 1.1 (def) Released Michael Horvath
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| | Thank you! I'll have to try it out. Last time I tried the program it didn't have any notion of 'bones' like in other animation software. Does the current version have this? I.e. I'd like to be able to reuse settings for multiple models without (...) (15 years ago, 22-Dec-09, to lugnet.cad)
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| | | | Re: LD4DStudio 1.1 (def) Released Roland Melkert
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| | | | (...) No it does not use bones, because imho it doesn't need to. This because LDraw models are relatively static (no skin needs to be 'stretched' etc). The basics are still the same as in 1.0, but along the way I added some other stuff like POV-Ray (...) (15 years ago, 22-Dec-09, to lugnet.cad)
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| | | | | | Re: LD4DStudio 1.1 (def) Released Michael Horvath
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| | | | (...) I guess that's what I meant: to be able to 'save' or 'export' a model complete with joints, and then reuse it in another animation. (15 years ago, 26-Dec-09, to lugnet.cad)
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