Subject:
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Re: Blender to LDraw exporter (Blend2Dat v0.2)
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Newsgroups:
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lugnet.cad
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Date:
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Tue, 22 Jul 2008 20:47:52 GMT
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Viewed:
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6445 times
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Hi again,
Ive finished up a new version of my Blender2Ldraw Exporter.
You can now drop it into the .blender>scripts directory and itll automatically
show up in the Export menu. It now rotates exported objects to compensate for a
difference in the orientation between LDraw and Blender, and scales objects up
automatically, so that they can match Ldraw pieces imported with Alv67s script
in Blender, and still match Ldraw scale when exported back out.
The one caveat of using the script is that you have to apply transformations in
Blender (ctrl+a) before exporting, otherwise it may produce odd results.
It can also export conditional lines now, but they only serve to force smoothing
in LDView, and dont actually work right just yet. Theyre commented out right
now, if you want to see what it does with them enabled, just open the script and
remove the # for those particular lines.
It still only works for one object at a time in Blender, I do intend to change
that if necessary - I have plans for a few other scripts now, one of which may
negate the need for multi-object export.
Script available for download here:
http://www.mediafire.com/?zz9hmxod3z1
-Stefan-
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Message has 2 Replies:
Message is in Reply To:
| | Re: Blender to LDraw exporter (Blend2Dat v0.2)
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| (...) Haha I knew there was a reason I did that. :) (...) giant file, and can introduce undesirable smoothing artifacts. Generally, it is considered "good form" to ensure there are no coplanar quads when you are modeling something. Perhaps a (...) (16 years ago, 16-Jul-08, to lugnet.cad)
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