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Subject: 
Re: Blender to LDraw exporter (Blend2Dat v0.2)
Newsgroups: 
lugnet.cad
Date: 
Tue, 22 Jul 2008 20:47:52 GMT
Viewed: 
6445 times
  
Hi again,

I’ve finished up a new version of my Blender2Ldraw Exporter.

You can now drop it into the .blender>scripts directory and it’ll automatically show up in the Export menu. It now rotates exported objects to compensate for a difference in the orientation between LDraw and Blender, and scales objects up automatically, so that they can match Ldraw pieces imported with Alv67’s script in Blender, and still match Ldraw scale when exported back out.

The one caveat of using the script is that you have to apply transformations in Blender (ctrl+a) before exporting, otherwise it may produce odd results.

It can also export conditional lines now, but they only serve to force smoothing in LDView, and don’t actually work right just yet. They’re commented out right now, if you want to see what it does with them enabled, just open the script and remove the “#’ for those particular lines.

It still only works for one object at a time in Blender, I do intend to change that if necessary - I have plans for a few other scripts now, one of which may negate the need for multi-object export.

Script available for download here: http://www.mediafire.com/?zz9hmxod3z1

-Stefan-



Message has 2 Replies:
  Re: Blender to LDraw exporter (Blend2Dat v0.2)
 
Hello Stefan, (...) Where is this script available? Philo (16 years ago, 23-Jul-08, to lugnet.cad)
  Re: Blender to LDraw exporter (Blend2Dat v0.2)
 
(...) export script still available for download somewhere? (16 years ago, 5-Dec-08, to lugnet.cad, FTX)

Message is in Reply To:
  Re: Blender to LDraw exporter (Blend2Dat v0.2)
 
(...) Haha I knew there was a reason I did that. :) (...) giant file, and can introduce undesirable smoothing artifacts. Generally, it is considered "good form" to ensure there are no coplanar quads when you are modeling something. Perhaps a (...) (16 years ago, 16-Jul-08, to lugnet.cad)

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