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  Re: Problem with LDView
 
(...) While writing the LD4DStudio rendering code, I also had some problems with AV crashes. It turned out being caused by mixed glDrawElement usage (with / without glBindbuffer usage). I fixed it by calling: glBindBuffer(GL_ARRAY_BUFFER, 0); (...) (18 years ago, 27-Jun-08, to lugnet.cad)
 
  Re: Problem with LDView
 
(...) (I did list that one first for a reason: to me it seemed the most likely culprit.) OK. Peter Bartfai (the person who maintains LDView's Linux port) has had crashes related to VBO in Linux on an ATI card. I'm not getting them with my ATI card (...) (18 years ago, 27-Jun-08, to lugnet.cad)
 
  Re: LPub4 Alpha3 available
 
(...) Yes, this is part of the plan. (...) LPub has to consider the rotation matrix for each submodel. If the rotation matrix includes negative numbers, then we're talking about mirror images which should not be put together in one callout. (...) (18 years ago, 27-Jun-08, to lugnet.cad)
 
  Re: LPub4 Alpha3 available
 
(...) Having played some more it seems that LPub takes the first orientation of the submodel in it callout from its orientation within the model. It then follows any rotstep commands relative to that first orientation. This would be the reason for (...) (18 years ago, 27-Jun-08, to lugnet.cad)
 
  Re: LPub4 Alpha3 available
 
(...) It had 111 steps (thus pages). Now it has 44! It took about 2 to 3 hours to layout the basics and another hour or so to fine tune. All in all about 3 to 4 hours, I guess. Modelling it (creating the MPD) took many more hours though. If you take (...) (18 years ago, 27-Jun-08, to lugnet.cad, FTX)

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