 | | Re: LDraw File Format Spec 1.0 DRAFT - Call for Public Comments
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(...) Actually I find it quite logically it's not supported. And I don't think it's a specific OpenGL thing. Once the vertices's are not concave, you basically stop having a Quad all to getter. It becomes a polygon, and how is the hardware supposed (...) (19 years ago, 21-Aug-07, to lugnet.cad)
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 | | Re: LDraw File Format Spec 1.0 DRAFT - Call for Public Comments
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(...) Hi there. I'm just getting up to speed with OpenGL so it will be a little while before I can really sink my teeth into this. But, one thing I have learned so far is that the rule about non-concave quads is actually a limitation of OpenGL. It (...) (19 years ago, 21-Aug-07, to lugnet.cad)
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 | | Re: LDraw File Format Spec 1.0 DRAFT - Call for Public Comments
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(...) OK, I read the whole post and am reposting my comments here :-) Here are my comments. I'll delineate the section where appropriate. Purpose: "standard by which most create virtual LEGO® models" Due to past personal conflicts and missteps too (...) (19 years ago, 20-Aug-07, to lugnet.cad)
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 | | Re: LDraw File Format Spec 1.0 DRAFT - Call for Public Comments
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William Howard schrieb: (...) "Write/Print" Please add a note that this is not allowed in official parts files on the PT. "File Type" In the way your wrote this artikel it is very confusing for newbees. It should be divided in two portions. Official (...) (19 years ago, 20-Aug-07, to lugnet.cad)
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 | | Re: LDraw File Format Spec 1.0 DRAFT - Call for Public Comments
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William Howard schrieb: (...) "Every line of the file contains one command. With one exception, every command is independent of other lines. The exception is the BFC INVERTNEXT command which modifies the behaviour of the immediately following (...) (19 years ago, 20-Aug-07, to lugnet.cad)
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