To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / 14042
14041  |  14043
Subject: 
Re: Animation problem
Newsgroups: 
lugnet.cad
Date: 
Fri, 25 Aug 2006 10:20:35 GMT
Viewed: 
1771 times
  
Tim Gould wrote:
Did I briefly speak to you at 1000steine land about this?
yep ;)

Try turning off radiosity and see if the problem goes away. The way that povray
approximates radiosity could easily be to blame.

yep. Tried that with full-pal frames without any radiosity (2 light
sources - one high up in the sky rgb 1.4, second a bit behind & above
the camera rgb 0.5 to soften the shadows a bit. It's _much_ better,
better said: the are no pulsating shadows.

So it must be PovRay 3.5 x my radiosity settings. I think I'll have to
dive in the docs, pfff.

One frame now renders in about 30 seconds, so the computer will have
something to do whole day ;o) (i'm generating 1 minute in 25fps = 1600
frames). And it's just the simple rotation of camera around static
model. I'm generating double-PAL resolution, then I'll shrink it 50%
down to full-PAL resolution to get antialiasing in ImageMagick. AA in
PovRay is strange and slow.

It seems that tmpgenc should be able to take series of bmps as a source
for video, I was using some simple all-bmps-to-one-large-avi tool before.

---
Jindroush
www.kostky.org - For Czech LEGO fans.



Message is in Reply To:
  Re: Animation problem
 
(...) Hi Jindrich, Did I briefly speak to you at 1000steine land about this? Try turning off radiosity and see if the problem goes away. The way that povray approximates radiosity could easily be to blame. Tim (18 years ago, 23-Aug-06, to lugnet.cad)

4 Messages in This Thread:


Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR