To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / 14030
14029  |  14031
Subject: 
Re: Animation problem
Newsgroups: 
lugnet.cad
Date: 
Wed, 23 Aug 2006 10:54:12 GMT
Viewed: 
1529 times
  
In lugnet.cad, Jindrich Kubec wrote:
Hi,

I've made a simple animation in PovRay. I've edited the file coming out
from L3P with these camera commands:

camera {
location <52+ 550 * sin(2*pi*clock),-140,5+ 550 * cos(2*pi*clock )>
sky      -y
right    -4/3*x
look_at  <52,-60,0>
angle    65
rotate   <0,0,0>
}

This is simply camera rotating around the object.

Light is static, one and simple:
light_source { <452,-1320,-763> rgb 0.7 }

I've generated quite a lot of frames, put them together (anyone has some
good cmdline driven tool to do that?) and...

Something is wrong. The shadows are pulsating. It's easy to find two
subsequent frames which have totally different shadows.

I'm using POV 3.5 on Windows, radiosity is turned on:

global_settings {
   radiosity {
     pretrace_start 0.08
     pretrace_end   0.04
     count 35
     nearest_count 5
     error_bound 1.8
     recursion_limit 3
     low_error_factor .5
     gray_threshold 0.0
     minimum_reuse 0.015
     brightness 1
     adc_bailout 0.01/2
   }
}

I do admit I'm just a half-ape just cut'n'pasting from various sources :o)

So, anybody knows where is the problem? Why does it look like the
shadows are 'random'?

Regards,
Jindroush
http://www.kostky.org - For Czech LEGO fans.

Hi Jindrich,

Did I briefly speak to you at 1000steine land about this?

Try turning off radiosity and see if the problem goes away. The way that povray
approximates radiosity could easily be to blame.

Tim



Message has 2 Replies:
  Re: Animation problem
 
Hello, when I assembled my small animations/motion blur pictures, I sometimes forgotten to clean the "trash" of previous povray runs. For example if you run 8 pictures with some lightning setup, frames file01... to file08... will be created. After (...) (18 years ago, 23-Aug-06, to lugnet.cad, FTX)
  Re: Animation problem
 
(...) yep ;) (...) yep. Tried that with full-pal frames without any radiosity (2 light sources - one high up in the sky rgb 1.4, second a bit behind & above the camera rgb 0.5 to soften the shadows a bit. It's _much_ better, better said: the are no (...) (18 years ago, 25-Aug-06, to lugnet.cad)

Message is in Reply To:
  Animation problem
 
Hi, I've made a simple animation in PovRay. I've edited the file coming out from L3P with these camera commands: camera { location <52+ 550 * sin(2*pi*clock),-140,5+ 550 * cos(2*pi*clock )> sky -y right -4/3*x look_at <52,-60,0> angle 65 rotate (...) (18 years ago, 22-Aug-06, to lugnet.cad)

4 Messages in This Thread:


Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR