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Subject: 
Re: "seeking help for freeware PC game"
Newsgroups: 
lugnet.general, lugnet.cad, lugnet.gaming.brikwars
Date: 
Fri, 14 Jul 2006 10:23:55 GMT
Viewed: 
463 times
  
Tore Eriksson wrote:

I assume that you are doing this for a 2d game, or else you'll need the poses
for almost an infinite numbers of angles.

Yes, if you are not familiar with the original "Operation Wolf",
it is a 2D game.  And so will be my remake.

OpWolf is a late-80's arcade classic..
www.klov.com/game_detail.php?game_id=8927


I do hope you get the help you ask for here at the world's friendliest
community. :) Unfortunately, I don't have what it takes.

A couple of people, (Danny Staple in particular) have been very helpful.

Now, Lugnetters...   I am happy to give you a first teaser shot.

My new sprite, over the original background.
(NB: The models, lighting and angle are only temporary.)

But I think it's not bad for an early test :-)

http://img.photobucket.com/albums/v369/David_Manning/tease.gif
(if prompted, the password is "lugnet")

I am using MLCad + Ldraw library + LGEO library + Lpub + Povray.



Good luck with your Brickwar project, Tore..  :-)


--

NB: swap "spam" for "lugnet" in my email address.  :-)



Message is in Reply To:
  Virtual BrikWars?
 
(...) it's too much out of my areas. Your project reminds me a little of the Lego environment and cars I made in another computer game, I think it was Micro Machines. (...) I assume that you are doing this for a 2d game, or else you'll need the (...) (18 years ago, 13-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming.brikwars)

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