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Subject: 
Re: Seeking Lugnet community help for a freeware computer game
Newsgroups: 
lugnet.general, lugnet.cad, lugnet.gaming
Date: 
Wed, 12 Jul 2006 02:45:18 GMT
Viewed: 
477 times
  
danny staple wrote:
On 11/07/06, Gabriel McGrath <gabesemail2000-spam@yahoo.com.au> wrote:

LPub uses POV/Megapov, LGEO etc to perform the output steps. •  > It allows you to configure stuff like
lighting settings, camera positioning, how much you want to render
(all build steps, complete assembly, sub assemblies etc), what format
to output to (Jpg, png, bmp etc), wether to use LGEO or not, what
shaing/rendering model to use (I recommend using the lowest to tweak
camera and most other output settings, then upping when you are
looking at lighting) and much other stuff.

Yes, had a good play with Lpub last night.
Will use your tip re lowest quality for quick renders  :-)


If you have downloaded MLCad or similar, then there will be an "add
step" command you can place in, normally, this would be used to make
build steps - like starting with the initial plates, STEP, adding the
first layer of bricks on those, STEP, second layer, STEP etc.. But you
can also instruct it with commands like SHOW and HIDE (I think).

To use steps for animation, you would break the movable/animatable
parts of your MOC's into subassemblies, then place instances of them
all together in the main assembly. Then copy the instance of a part
you want to move, add a new step, hide the original instance, paste
your new one, and move it slightly (this could be a rotation or
something).

I will look into the step system, thanks.
Saves me manually "save/render" over & over.


I am *almost* getting used to the LACK of UNDO (arggh)
and thank god I finally found a webpage that explained
how to do rotations.  (got a 'rotation helper' too)

Here's my first attempt...

http://img.photobucket.com/albums/v369/David_Manning/tease.gif
(note: if asked for a password.. "lugnet")

http://img.photobucket.com/albums/v369/David_Manning/nurses.jpg
(and for reference, the originals)

I don't know how to put a red cross on their chests,
or if such a thing is easily achieved.

Better start looking for some custom ldaw parts.
Any sites in particular good for this?

There, afaik, people starting to put together scripting systems and
command line tools to start to do more advanced animation with
interpolation etc for LDraw, but this is still in its infancy.

Danny

I saw a site with a "walking system" - looks amazing
but I won't need the animation that fine for my game
or it will take me forever to make the #$^$*&$ thing.   ;-)

Thanks again, hope you like the pics.


--

NB: swap "spam" for "lugnet" in my email address.  :-)



Message has 1 Reply:
  Re: Seeking Lugnet community help for a freeware computer game
 
(...) What it also means is that if you need to tweak something and re-render, you cant kick of LPub and then leave it rendering with little interaction. Being able to save LPub settings is very handy here... (...) Yes, the lack of undo is a bit (...) (18 years ago, 12-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)

Message is in Reply To:
  Re: Seeking Lugnet community help for a freeware computer game
 
(...) In terms of "showing someone how to build your model", you would still normally have to put in the work to show what the steps were. All LPub does is provide a point/click workflow for getting it all rendered out into a directory full of image (...) (18 years ago, 11-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)

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