| | Re: Call for GUI part editor Steve Bliss
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| | (...) Yeah. :) (...) BTW, there are at least 2 reason not to use MLCAD to create parts which you want to contribute to LDraw.org: 1. (General reason) it's more work than doing it in an enhanced text editor. 2. (Specifically) MLCAD does things to the (...) (19 years ago, 18-Apr-06, to lugnet.cad)
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| | | | LDLite and LDS (Was: Call for GUI part editor) Tore Eriksson
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| | | | (...) I had no idea of that. How long has this been an LDLite feature? It reminds at least me of LDS code. The same thing in LDS would look like this: P1 10 0 10 P2 -10 -10 -10 P3 0 -10 0 P4 10 -10 10 3 1 P1 P2 P3 3 2 P2 P3 P4 Is it possible to let, (...) (19 years ago, 18-Apr-06, to lugnet.cad)
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| | | | | | Re: LDLite and LDS (Was: Call for GUI part editor) Ross Crawford
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| | | | | | (...) That's cool. Probably a more versatile notation would be: P2 -10 -10 -10 P3 0 P2.y 0 P4 10 P2.y 10 Can you also do chained values? eg: P2 -10 -10 -10 P3 0 y2 0 P4 10 y3 10 ROSCO (19 years ago, 18-Apr-06, to lugnet.cad)
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| | | | | | | | Re: LDLite and LDS (Was: Call for GUI part editor) Tore Eriksson
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| | | | | | | (...) Yes, but I try to keep it as short as possible. :) (...) No problems at all. You may also rotate 90 deg's by assigning a -z at the x and x at z if you like... Almost anything. These are also legal: P2 -10 -10 -10 P3 0 y2 0 P4 0-z3 y3+4 x3 c=16 (...) (19 years ago, 19-Apr-06, to lugnet.cad)
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| | | | | | Re: LDLite and LDS (Was: Call for GUI part editor) James Reynolds
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| | | | | | Wow, Legos are getting religious? (URL) (19 years ago, 18-Apr-06, to lugnet.cad)
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| | | | | | Re: LDLite and LDS (Was: Call for GUI part editor) Steve Bliss
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| | | | | (...) Since a very long time; LDLite 1.6 supported it, and it wasn't the first version to do so. My LDLite 1.6 files are dated March, 1999. The LDLite meta-commands are very useful -- I used them when I modeled the soccer ball, way back when. (...) (...) (19 years ago, 19-Apr-06, to lugnet.cad)
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| | | | Re: Call for GUI part editor Kevin L. Clague
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| | | | (...) Ummmm.... given that.... could you be so kind as to tell me what those are? This way I can choose to/or not use MLCad and then clean things up afterwards. Thanks... (...) To be honest, I figured there were some approaches to this issue already (...) (19 years ago, 19-Apr-06, to lugnet.cad)
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| | | | | | Re: Call for GUI part editor Niels Karsdorp
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| | | | | (...) I did a quick test with MLCAD 3.11 and noticed the following: (Opened a partfile in MLCAD and save it under a different filename and then compared the two files) MLCad adds two rotation commands to the header 0 ROTATION CENTER 0 0 0 1 "Custom" (...) (19 years ago, 21-Apr-06, to lugnet.cad)
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| | | | | | | Re: Call for GUI part editor Steve Bliss
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| | | | | (...) Thanks for doing this, Niels. (...) When creating part files, I frequently add 'unnecessary' spaces and empty lines to improve (IMO) readability. (...) Change-tracking is much simpler if lines of code aren't changed unless they actual need to (...) (19 years ago, 26-Apr-06, to lugnet.cad)
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| | | | Re: Call for GUI part editor Michael Heidemann
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| | | | Steve Bliss schrieb: snip (...) snip I can not agree. All parts that I have done are made with MLCad. The only things I have to do before uploading is: 1) Remove lines with color entries (if you have some special added) 2) Remove lines with "ROTATE" (...) (19 years ago, 20-Apr-06, to lugnet.cad)
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