| | Re: I am Happy!!! (was Re: Transparent parts (small)) Travis Cobbs
|
| | (...) Thanks. For reference, Don (the person you're responding to) is the LDGLite programmer. Also, unless somebody comes up with some brilliant idea, I don't think the halo problem can be fixed in LDView or LDGLite. --Travis (19 years ago, 10-Jun-05, to lugnet.cad)
|
| | |
| | | | Re: I am Happy!!! (was Re: Transparent parts (small)) Kevin L. Clague
|
| | | | (...) I have finished a few things: 1. Syntax checking on LPUB meta commands. LPub stops, shows you the file, the line number, the failing portion of the line, what was expected, and the entire failing line. 2. Regularized LPUb syntax (ony a few (...) (19 years ago, 10-Jun-05, to lugnet.cad)
|
| | | | |
| | | | | | Re: I am Happy!!! (was Re: Transparent parts (small)) Anders Isaksson
|
| | | | | (...) The Delphi library Graphics32 ((URL) can probably be used by C++Builder too. It contains lots of routines for graphics processing, for example downsampling. You can explore different methods there. (19 years ago, 10-Jun-05, to lugnet.cad)
|
| | | | | |
| | | | | | Re: I am Happy!!! (was Re: Transparent parts (small)) Travis Cobbs
|
| | | | (...) I would suggest (at least initially) to keep it simple. Only support reduction by a factor of two, and then simply average each group of 4 pixels. This should produce a dramatic quality improvement, and be very easy to implement. --Travis (19 years ago, 10-Jun-05, to lugnet.cad)
|
| | | | |