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Subject: 
Re: Quick way to mirror-image a model?
Newsgroups: 
lugnet.cad
Date: 
Mon, 21 Jun 2004 15:00:09 GMT
Viewed: 
3538 times
  
In lugnet.cad, Steve Bliss wrote:
The main practical effect on MIRROR.INI would be that normal parts
would have a mirroring transform (1 0 0 0 1 0 0 0 -1) instead of the
standard transform.

Err, Shouldn't that be (-1 0 0 0 1 0 0 0 1)?  You have to negate the
X coordinate to mirror across the Z axis.

Don



Message has 1 Reply:
  Re: Quick way to mirror-image a model?
 
(...) Sorry, I misunderstood the terminology. I figured you could either mirror across a plane, or along a line. You can't mirror across a line - it's 1D. So I assumed when people were writing about mirroring 'across the Z axis', they meant to use (...) (20 years ago, 21-Jun-04, to lugnet.cad)

Message is in Reply To:
  Re: Quick way to mirror-image a model?  [DAT]
 
(...) [...] (...) I think I've got a more general solution, but first a quick thought: You could make mirror.ini more human-readable if the 'normal' parts were just flagged. Something like: 2546.DAT default 41770.DAT exception 41769.DAT 0 1 0 0 0 1 (...) (20 years ago, 18-Jun-04, to lugnet.cad)

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