| | Re: Using LDGLite inside LDDP Steve Januszko
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| | (...) I think I understand... So, the earlier version of LDDP (which utilized the bendible objects creator plug-in) generated a preview because the plug-in polled LDGLite (or vice versa), correct? That would be a handy feature in a future version of (...) (21 years ago, 8-Apr-04, to lugnet.cad, lugnet.cad.dev)
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| | | | Re: Using LDGLite inside LDDP Don Heyse
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| | | | (...) But wait! I'm not quite sure I understand. What's the advantage of incorporating the bendible object generator code into LDDP instead of developing it independently as a plugin? As a plugin, you could update it without having to rerelease a (...) (21 years ago, 8-Apr-04, to lugnet.cad, lugnet.cad.dev)
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| | | | | | Re: Using LDGLite inside LDDP Orion Pobursky
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| | | | (...) You make some good points. I'll consider splitting it back out. -Orion -- We don't stop playing because we grow old; we grow old because we stop playing -George Bernard Shaw (21 years ago, 8-Apr-04, to lugnet.cad, lugnet.cad.dev)
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| | | | | | Re: Using LDGLite inside LDDP Don Heyse
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| | | | (...) I'm pretty sure there are lots of programs distributed with a bunch of standard plugins. Maybe you should consider distributing several standard plugins with LDDPinstall.exe, or perhaps make a plugin bundle with everything, or is that what the (...) (21 years ago, 8-Apr-04, to lugnet.cad, lugnet.cad.dev)
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