| | Re: Using LDGLite inside LDDP
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(...) Orion, Running LDDP 1.54. Using the bendable objects generator under the "process" menu. I believe it's incorporated, not a separate plug-in. Steve (21 years ago, 7-Apr-04, to lugnet.cad, lugnet.cad.dev)
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| | Re: Using LDGLite inside LDDP
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(...) You're right it is incorporated. I just wanted to make sure you were using the most current version instead of v1.4 with the plugin that's installed from the "Virtual Lego" book CD. LDGLite (or any other renderer for that matter) doesn't work (...) (21 years ago, 7-Apr-04, to lugnet.cad, lugnet.cad.dev)
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| | Re: Using LDGLite inside LDDP
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(...) I think I understand... So, the earlier version of LDDP (which utilized the bendible objects creator plug-in) generated a preview because the plug-in polled LDGLite (or vice versa), correct? That would be a handy feature in a future version of (...) (21 years ago, 8-Apr-04, to lugnet.cad, lugnet.cad.dev)
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| | Re: Using LDGLite inside LDDP
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(...) But wait! I'm not quite sure I understand. What's the advantage of incorporating the bendible object generator code into LDDP instead of developing it independently as a plugin? As a plugin, you could update it without having to rerelease a (...) (21 years ago, 8-Apr-04, to lugnet.cad, lugnet.cad.dev)
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| | Re: Using LDGLite inside LDDP
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(...) You make some good points. I'll consider splitting it back out. -Orion -- We don't stop playing because we grow old; we grow old because we stop playing -George Bernard Shaw (21 years ago, 8-Apr-04, to lugnet.cad, lugnet.cad.dev)
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| | Re: Using LDGLite inside LDDP
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(...) I'm pretty sure there are lots of programs distributed with a bunch of standard plugins. Maybe you should consider distributing several standard plugins with LDDPinstall.exe, or perhaps make a plugin bundle with everything, or is that what the (...) (21 years ago, 8-Apr-04, to lugnet.cad, lugnet.cad.dev)
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