| | Lpub find edges
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| I am not getting lpub to generate nice edges. At this picture the windscreen is a blob with edges only around it: (URL) the wheel hubs have a series of ugly black dots: (URL) anyone know the right parameters to get well defined edges? Paulo (21 years ago, 2-Apr-04, to lugnet.cad)
| | | | Re: Lpub find edges
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| (...) Paulo, the "right parameters" depends on what size resolution you are creating your BIs. I use a 1600x1200 image resolution for me BIs and then shrink them to whatever I need. Based on a 1600x1200 res, I have found that these parameters work (...) (21 years ago, 3-Apr-04, to lugnet.cad, FTX)
| | | | Re: Lpub find edges
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| (...) You should note that the value for the line width is relative to the resolution of the image, not relative to the size of the object being rendered. So, if you render a brick that takes up almost all of the space in your image, your line will (...) (21 years ago, 3-Apr-04, to lugnet.cad, FTX)
| | | | Re: Lpub find edges
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| (...) Ok now I understand, these numbers are trick... (...) It is set that way. Thanks (URL) (21 years ago, 3-Apr-04, to lugnet.cad, FTX)
| | | | Re: Lpub find edges
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| (...) This is so very true, and troublesome. POV-Ray does not support the concept of a line in 3D space, so L3P cannot directly translate LDraw lines to POV-Ray entities. Lars, at one point we talked about the possibility of having L3P use cylinders (...) (21 years ago, 3-Apr-04, to lugnet.cad, lugnet.cad.dev, FTX)
| | | | Re: Lpub find edges
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| (...) Ok! Now I got it right: (URL) everyone. Paulo (21 years ago, 3-Apr-04, to lugnet.cad)
| | | | Re: Lpub find edges
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| (...) Cylinders would not resolve every edge lines, at curved surfaces that would be a problem. There are comercial renderes that do that line and flat surface stuff. They are used a lot to blend 3D CG with cell animation drawings. I have not (...) (21 years ago, 3-Apr-04, to lugnet.cad, lugnet.cad.dev, FTX)
| | | | Re: Lpub find edges
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| (...) Well, I did some tests walking the tree and printing out all line type 2 as cylinders, but I didn't think it looked to well. Mostly because at some edges you only see 1/4 of the cylinder, and at other edges you see 3/4 of the cylinder. L3P (...) (21 years ago, 12-Apr-04, to lugnet.cad, lugnet.cad.dev)
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