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    Re: Question: polygons filling a t-shape —Lars C. Hassing
   (...) Yes, L3P detects and warns about the collinear points of the quad. In the case of splitting the T why don't you just use triangles? The renderers do that anyway, but then you can take control of the splitting. I believe quads are mainly a (...) (21 years ago, 4-Dec-03, to lugnet.cad)
   
        Re: Question: polygons filling a t-shape —Steve Bliss
   (...) Actually, with LDraw code, reducing triangle pairs to quads reduces that section of code by 35% (more-or-less). If you've got a lot of surfaces, that's not an insignificant savings of bytes. Steve (21 years ago, 5-Dec-03, to lugnet.cad)
 

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