| | LGEO homepage ?
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I saw that the LGEO pages are down, I'm trying to use this link: (URL) Does anyone know if they were moved ? Leonardo (25 years ago, 17-Dec-99, to lugnet.cad.dev)
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| | Re: Line in the Sand
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(...) In lugnet.cad.dev, Jacob Sparre Andersen wrote: [about INVERTNEXT] (...) OK. Steve (25 years ago, 17-Dec-99, to lugnet.cad.dev)
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| | Re: Piece authoring question...
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Dave Schuler wrote in message ... (...) There should never be coincident faces in a part. It will confuse all rendering programs including PovRay. The color of the overlapping area will fluctuate (according to rounding errors) between the two (...) (25 years ago, 17-Dec-99, to lugnet.cad.dev)
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| | Re: legality of entering LDraw files into POVray contest
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(...) I don't believe there are (or could be any) legal ramifications from you entering a Lego model in a POV contest. Just don't render 'Lego' on the studs is what I'd say, or make it too small so its unreadable. But TLG doesn't get upset at us for (...) (25 years ago, 17-Dec-99, to lugnet.cad.dev)
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| | Re: More studs in holes...
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(...) The errors I see are definitely impossible with a 3D CAD system. Except an _extremely_ buggy one. On the other hand, such errors are also highly unlikely to appear in hand-drawn graphics. Glaring perspective errors would have been noticed by (...) (25 years ago, 17-Dec-99, to lugnet.build, lugnet.cad)
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| | Mechanoid model [DAT]
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Here's an >MPD of my mechanoid model (kind of a repetitive name, huh?) 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Light Armor Mechanoid Infantry Support 0 0 Created by Michael Horvath 0 0 mikehorvath@juno.com 0 0 0 0 0 0 0 0 0 0 0 0 0 (...) (25 years ago, 17-Dec-99, to lugnet.cad.dat.models)
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| | legality of entering LDraw files into POVray contest
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I was wondering, if I enter one of the models I've made into a POVray contes, will I get into trouble with LEGO because not everyone will automatically know it's not an actual LEGO sanctioned project, or must I only include information about LDRaw (...) (25 years ago, 17-Dec-99, to lugnet.cad.dev)
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| | Re: sticky proggy?
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(...) LDLite's offline, right now. Anyone have a spare copy on hand? Thanks. Mike (25 years ago, 17-Dec-99, to lugnet.cad)
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| | Re: sticky proggy?
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(...) If you're using LDLite, you can put ROTATE commands around blocks of parts. That's how I positioned my Mech[1]. This makes it easier to change the rotation, but otherwise it isn't really faster than using submodels. --Bram 1) (URL) Lambrecht / (...) (25 years ago, 16-Dec-99, to lugnet.cad)
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| | Re: sticky proggy?
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(...) Yeah, I know. But I've got, like, 40 moving parts and I have to do this many times for an animation. It's a *pain*! (25 years ago, 16-Dec-99, to lugnet.cad)
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