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 CAD / *9025 (-5)
  Mechanoid model  [DAT]
 
Here's an >MPD of my mechanoid model (kind of a repetitive name, huh?) 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Light Armor Mechanoid Infantry Support 0 0 Created by Michael Horvath 0 0 mikehorvath@juno.com 0 0 0 0 0 0 0 0 0 0 0 0 0 (...) (25 years ago, 17-Dec-99, to lugnet.cad.dat.models)
 
  legality of entering LDraw files into POVray contest
 
I was wondering, if I enter one of the models I've made into a POVray contes, will I get into trouble with LEGO because not everyone will automatically know it's not an actual LEGO sanctioned project, or must I only include information about LDRaw (...) (25 years ago, 17-Dec-99, to lugnet.cad.dev)
 
  Re: sticky proggy?
 
(...) LDLite's offline, right now. Anyone have a spare copy on hand? Thanks. Mike (25 years ago, 17-Dec-99, to lugnet.cad)
 
  Re: sticky proggy?
 
(...) If you're using LDLite, you can put ROTATE commands around blocks of parts. That's how I positioned my Mech[1]. This makes it easier to change the rotation, but otherwise it isn't really faster than using submodels. --Bram 1) (URL) Lambrecht / (...) (25 years ago, 16-Dec-99, to lugnet.cad)
 
  Re: sticky proggy?
 
(...) Yeah, I know. But I've got, like, 40 moving parts and I have to do this many times for an animation. It's a *pain*! (25 years ago, 16-Dec-99, to lugnet.cad)


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