| | Re: Advice on hair pieces
|
|
(...) I am short of time at the moment for a more detailed answer, but are you aware of Edger2? ((URL) The code is a mess, but it does a pretty good job... Philo (14 years ago, 21-Sep-10, to lugnet.cad.dat.parts)
|
|
| | Re: Advice on hair pieces
|
|
(...) Well, at least splitting into triangles at the middle would produce a fairly clean result in that it would eliminate artifacts, but at the cost of creating extra triangles. I've been working on my adjustment tool and my initial results have (...) (14 years ago, 21-Sep-10, to lugnet.cad.dat.parts)
|
|
| | Re: LPub Q's
|
|
In lugnet.cad, Kevin L. Clague wrote: ... snipped ... (...) Another thing that LPub 4 does is automatically center step groups and assembly steps in the center of the page. If there is a single step and with callout(s) on the page, then LPub (...) (14 years ago, 19-Sep-10, to lugnet.cad, FTX)
|
|
| | Re: LPub Q's
|
|
(...) I found a bug in LPub. (...) Yes, your highest level model is interesting because the entire model is expressed as steps in submodels, so when it placed the model scale meta, it did it at the top of the step (which is before all the add lines (...) (14 years ago, 19-Sep-10, to lugnet.cad, FTX)
|
|
| | Re: Why quads? Re: L(EGO)Draw parts - 4th batch
|
|
(...) Isn't this the same problem we ran into with the twisted wedge bricks a while back? Those gave us problematic conditional lines in addition to the ugly zigzag shading artifacts. (URL) thought the solution was to orient the triangles orthogonal (...) (14 years ago, 18-Sep-10, to lugnet.cad.dev.org.ldraw)
|