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  Re: L3P Warnings
 
(...) I think I've got a solution for you and Dave. Stop worrying about the messages. ;) No, really. The current version of L3P still does what you want, right? And I think we can safely predict that the next non-beta version of L3P is highly (...) (14 years ago, 1-Jul-10, to lugnet.cad.ray)
 
  Re: L3P Warnings
 
(...) But does such an export include the POV-enhanced parts in proper matrix alignment, or does the user have to figure out how to orient the part to match the output file? If the latter, then it's equivalent to not supporting the POV-Ray elements (...) (14 years ago, 1-Jul-10, to lugnet.cad.ray)
 
  Re: L3P Warnings
 
--snip-- (...) LGEO was updated fairly recently (in the last two years anyway) so it's definitely being updated sometimes. The newer LDView releases also make POVray export very easy and you can add parts you've made yourself simply by editing a (...) (14 years ago, 1-Jul-10, to lugnet.cad.ray)
 
  Re: L3P Warnings
 
(...) This hits on the main issue, as far as I'm concerned. There are certain elements that simply can't be rendered well within the constraints of the official, accepted LDraw code language. My interest, of course, is in clone elements. I grant (...) (14 years ago, 1-Jul-10, to lugnet.cad.ray, FTX)
 
  Re: L3P Warnings
 
(...) I guess there we have the really big problem. We all have our own LDraw universes, and we all use LDraw for so very different purposes, different tools of choise, different approaches, different thinking, different ways to solve problems, (...) (14 years ago, 1-Jul-10, to lugnet.cad.ray)


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