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  Re: Hispabrick Magazine 007
 
(...) MegaUpload took some time before it made the file available. It can be downloaded now. Thank you for the feedback, please keep it coming. Jetro (15 years ago, 1-Apr-10, to lugnet.publish, lugnet.cad, lugnet.publish, lugnet.robotics, lugnet.technic, FTX)
 
  Re: Hispabrick Magazine 007
 
(...) The full english version downloaded for me, FWIW. -- joshuaD (15 years ago, 1-Apr-10, to lugnet.publish, lugnet.cad, lugnet.publish, lugnet.robotics, lugnet.technic, FTX)
 
  Re: Hispabrick Magazine 007
 
(...) the magazine is a beauty as they always are. my favorite article is the one on superhero sets. i'm sure you're aware of the download problem with the full english version. the english preview gave me enough to whet my appetite. i'll be back in (...) (15 years ago, 1-Apr-10, to lugnet.publish, lugnet.cad, lugnet.publish, lugnet.robotics, lugnet.technic, FTX)
 
  Re: Hispabrick Magazine 007
 
It has been brought to my attention that the link I gave is broken. It should be (URL) Jetro (15 years ago, 1-Apr-10, to lugnet.publish, lugnet.cad, lugnet.publish, lugnet.robotics, lugnet.technic, FTX)
 
  Re: LDForge - dev. plans and call for help
 
(...) If you want a visual example on stipple, look at my LD4DStudio, it uses it for transparent stuff. In combination with depth buffer you don't need to sort anything just push the triangles and/or quad cords using glDrawElements and optionally (...) (15 years ago, 1-Apr-10, to lugnet.cad, lugnet.cad.dev, FTX)
 
  Re: LDForge - dev. plans
 
(...) Ah, thank you Travis! I got depth buffering working now. :) No more problems with polygon sorting.. -Santeri (15 years ago, 1-Apr-10, to lugnet.cad.dev, FTX)
 
  Hispabrick Magazine 007
 
(URL) It's that time again:we are happy to announce the release of Hispabrick Magazine 007 In this issue you will find some great articles about Technic, part 6 of an ongoing series of MINDSTORMS related articles, an interview with Michael Lachman, (...) (15 years ago, 1-Apr-10, to lugnet.announce, lugnet.cad, lugnet.publish, lugnet.robotics, lugnet.technic, FTX) ! 
 
  Re: LDForge - dev. plans and call for help
 
(...) Perfectly OK! now I wonder what could be a correct user interface for that... Philo (15 years ago, 1-Apr-10, to lugnet.cad)
 
  Re: LDForge - dev. plans and call for help
 
(...) In order for GL_DEPTH_TEST to work, you have to clear the depth buffer at the same time you clear the rest of the screen: glClearDepth(1.0); glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GLCOLORBUFFERBIT GLDEPTHBUFFERBIT); (Note: the (...) (15 years ago, 31-Mar-10, to lugnet.cad.dev, FTX)
 
  Re: LDForge - dev. plans and call for help
 
(...) I see.. but problem is that if I use glEnable(GL_DEPTH_TEST) then my polygons won't render at all. Tutorials related to OpenGL explicitly told not to use GL_DEPTH_TEST because of this.. how did you avoid it? (15 years ago, 31-Mar-10, to lugnet.cad, FTX)
 
  Re: LDForge - dev. plans and call for help
 
(...) For transparency, LDView sorts triangles, and only triangles, not parts. So the centroid of each triangle is (p1 + p2 + p3) * (1/3). All transparent geometry in the whole model goes into one big list of triangles. While I'm at it, I calculate (...) (15 years ago, 31-Mar-10, to lugnet.cad.dev, FTX)
 
  Re: LDForge - dev. plans and call for help
 
--snip-- (...) Out of interest which centroid do you use? I would have thought that the bounding box center was better than the centre of all corner points (since these cluster around areas of high detail) but you've presumably tried different (...) (15 years ago, 31-Mar-10, to lugnet.cad, FTX)
 
  Re: LDForge - dev. plans and call for help
 
(...) If you prefer not to sort at all you can use glEnable(GL_POLYGON_STIPPLE) for transparent polygons. It doesn't look nearly as good, but it's really easy to code. Have fun, Don (15 years ago, 31-Mar-10, to lugnet.cad, FTX)
 
  Re: LDForge - dev. plans and call for help
 
(...) The only polygons that LDView sorts are transparent ones. Everything else is handled by the OpenGL depth buffer (glEnable(GL_DEPTH_TEST), followed by glDepthFunc(GL_LEQUAL)). Transparent polygons need to be sorted before being drawn, and (...) (15 years ago, 31-Mar-10, to lugnet.cad, FTX)
 
  Re: DATHeader Update (The Reviewer Tool) Version 3.0.5
 
(...) I have fixed that problem. It has been in the xmpd.dll version 2.2.1. Now version 2.2.2 is in the download package at (URL) and detecting double lines is working again. Sorry for that trouble. cu mikeheide (15 years ago, 31-Mar-10, to lugnet.cad)
 
  Re: LDForge - dev. plans and call for help
 
(...) The polygons have to be painted on the screen in the correct order in order to have the part displayed correctly. It's not handled automatically. So I need an algorithm to sort the polygons.. and my current one doesn't work right. -Santeri (15 years ago, 31-Mar-10, to lugnet.cad, FTX)
 
  Re: LDForge - dev. plans and call for help
 
(...) SNIP (...) -SNIP- At present I can not see the reason to sort polygons if you only want to display them. cu mikeheide (...) (15 years ago, 31-Mar-10, to lugnet.cad, FTX)
 
  LDForge - dev. plans and call for help
 
Hi folks, over the latter half of the year 2009 I've been planning and experimenting on the thought of a good CAD program for part authors. Now I'm unveiling my thoughts to the public, but this is not an announcement. It's too early for such. (...) (15 years ago, 31-Mar-10, to lugnet.cad, FTX)
 
  Re: DATHeader Update (The Reviewer Tool) Version 3.0.5
 
(...) Please stop downloading this version as it has a bug in detecting double lines. I am working on that bug and hope to release today updated version. cu mikeheide (15 years ago, 31-Mar-10, to lugnet.cad)
 
  Re: DATHeader Update (The Reviewer Tool) Version 3.0.5
 
(...) Yes, if you are the admin, then this is correct. But there are still people out there that do not have admin privilegs. Otherwise if I thought about that in deep it does not make sense as I do not deliver any installer anymore. I think with (...) (15 years ago, 29-Mar-10, to lugnet.cad)


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