| | Re: ML-CAD 3.30 Problem while parts authoring
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(...) Have you been authoring parts again? I thought your therapist warned you about that???? ;) ROSCO (15 years ago, 17-Feb-10, to lugnet.cad.mlcad)
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| | Re: "Dither" colors in patterned/sticker parts
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(...) Wow, what a let down! I'm totally disappointed (with my apparently failing memory, not with you or LDView. Well, ok, maybe I'm just a teeny bit less impressed with LDView right now, but I'll get over it. :) Have fun, Don (15 years ago, 17-Feb-10, to lugnet.cad.dat.parts)
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| | Re: "Dither" colors in patterned/sticker parts
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(...) As it happens, the stud logos in LDView are just regular textures. --Travis (15 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
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| | Re: ML-CAD 3.30 Problem while parts authoring
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(...) Oh yeah. I encountered this one the other day too. The angle gets set to a very large number. I believe that the normal/angle mapping only applies to rotations, not scaling and should be ignored when ||R||!=1. Tim (15 years ago, 16-Feb-10, to lugnet.cad.mlcad)
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| | Re: "Dither" colors in patterned/sticker parts
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(...) Texture maps let us wrap images to polygons. This is great for painted images on surfaces, such as mini-figure torsos or the sides of walls. Bump maps describe how each point (texel) in the texture reacts to light, by describing a virtual (...) (15 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
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