| | Re: New LDConfig.ldr color file
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(...) Quality is important, but the first priority of Ldraw should always be to make it easy to create and share the models. Photo-realism is nice, to be sure, but certainly a somewhat lower priority. I'm not aware of any photo-realistic realtime (...) (15 years ago, 13-Aug-09, to lugnet.cad.dev.org.ldraw)
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| | Re: New LDConfig.ldr color file
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(...) Kickin' in open doors, are you? I have absolutely no reason to disagree. (...) You are right about one thing: newer LEGO colours isn't one of my obsessions, but I may download other peoples' LDraw MOCs... (...) I'd love to, but I don't think (...) (15 years ago, 13-Aug-09, to lugnet.cad.dev.org.ldraw)
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| | Re: New LDConfig.ldr color file
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(...) Couldn't find the word "vitriol" in my dictionary, just "vitrify". But from the context I conclude it's something like aggressive, rude, grumpy, impolite, or emotional. And yes, I admit I've been unnesessarily grumpy and I am truly sorry for (...) (15 years ago, 13-Aug-09, to lugnet.cad.dev.org.ldraw)
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| | Re: Mirror matrix question
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(...) Hi Kevin, I just realised that there might be a way to do this by exploiting the way LDRAW defines parts. All mirrored parts should be written as a bunch of studs and a subpart which is either mirrored or non-mirrored. By determining which (...) (15 years ago, 13-Aug-09, to lugnet.cad)
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| | Re: New LDConfig.ldr color file
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(...) No need for the vitriol Tore. (...) Yes but, as with all things, people come and people go. I, for example, am much more withdrawn than I was in 2004 since I'm on an operational submarine now and only have a limited amount of time in port. (...) (15 years ago, 13-Aug-09, to lugnet.cad.dev.org.ldraw)
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| | Re: New LDConfig.ldr color file
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(...) It may be able to display a billion polygons, but it certainly can't keep a billion unique polygons in video memory. Each unique point requires a bare minimum of 12 bytes, and usually requires more than that (for color/texture info). The (...) (15 years ago, 13-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
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| | Re: New LDConfig.ldr color file
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(...) Thanks for the explanation. Since my computer at work (which I am using) is a high end CAD workstation with enough VRAM to display a billion polygons, I guess I should just leave it on HIGH! On my home machine, I will probably slow it down. (...) (15 years ago, 13-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
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| | Re: New LDConfig.ldr color file
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(...) The main effect that this setting has is its control over the amount of display list compilation used. Display lists are a feature in OpenGL (the graphics library used by LDView) for drawing static objects. They convert (compile) the data into (...) (15 years ago, 12-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
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| | Re: New LDConfig.ldr color file
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(...) This makes me curious as to how this Memory Usage feature works. Why would I set the memory usage to "Low" if I have plenty of RAM? What does this do for me? Eric (15 years ago, 12-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
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| | Re: New LDConfig.ldr color file
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(...) Well, what we are actually trying with the new LDConfig.ldr file is getting more colors into LDraw, colors people find in todays set but not LDraw and IMHO it lowers the bar for users if the colors are consistent throughout the system. Since (...) (15 years ago, 12-Aug-09, to lugnet.cad.dev.org.ldraw)
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| | Re: POV Help Needed
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(...) Hi Tore, This may not work but possibly you can use the fact the L3Studs will only exist in l3p V1.4. You could try using #ifdef as follows #ifdef (L3Studs) // Do V1.4 stuff #else // Do V1.3 stuff #end Is that what you were after? Tim (15 years ago, 12-Aug-09, to lugnet.cad.ray)
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| | POV Help Needed
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Please see the question in my previous post: (URL) (15 years ago, 11-Aug-09, to lugnet.cad.ray)
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| | POV dat for L3P v1.4 - 3626bpse - Minifig Head with SW Scout Trooper Black Visor Pattern - POV [DAT]
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Ok, so now I've found out why my minifig head dats with inline POV no longer work. New POV-Ray version was no problems this time. But two changes frm L3P 1.3 to 1.4 caused problems: The names of the colors have been changed from Color[n*] to (...) (15 years ago, 11-Aug-09, to lugnet.cad.ray, lugnet.cad.dat.parts)
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| | Re: New LDConfig.ldr color file
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(...) I have a few comments here. First of all, if you're going to load a huge model in LDView, it's usually best to set its "Memory Usage" setting to Low (especially on old hardware). Secondly, as has been pointed out, LDView takes a lot longer to (...) (15 years ago, 11-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
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| | Re: New LDConfig.ldr color file
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(...) Did you have any suggestions for him? I did not, other than that he does not have his paths set up correctly (which was already mentioned). I do not even have LPub 2 installed anywhere anymore. Do you? If so, maybe you could help him. I'd (...) (15 years ago, 11-Aug-09, to lugnet.cad.dev.org.ldraw)
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| | Re: New LDConfig.ldr color file
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(...) That is not correct. The 1.8 sec are the drawing time. If you will have a look into 'statistics' you will see that most of the time the loading will take and then 1.8 sec. for the drawing is used. So this comparison is not correct, but you are (...) (15 years ago, 11-Aug-09, to lugnet.cad.dev.org.ldraw)
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| | Re: New LDConfig.ldr color file
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(...) That is just so not true. (...) Well then, welcome to my reality. Viewing just a small portion of Datsville on my AMD1100, for example TOWN-10.ldr, takes 1.8 seconds in L3Lab. But several minutes in LDView - if it doesn't crash. I am (...) (15 years ago, 11-Aug-09, to lugnet.cad.dev.org.ldraw)
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| | Re: HQ minifig head (grin pattern) with LGEO
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(...) LOL, Thanks! ;) But the stud substitution occurred... just the stud :( (15 years ago, 8-Aug-09, to lugnet.cad, FTX)
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| | LDD - Robotic Gripper
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I modeled a robotic gripper end effector in LEGO Digital Designer. This design is the result of work I have done and a combination of techniques I have seen on Brickshelf.com. (URL) I have used this design on some of the Chassis prototypes I have (...) (15 years ago, 8-Aug-09, to lugnet.announce.moc, lugnet.technic, lugnet.robotics, lugnet.cad.ldd, FTX)
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| | Re: HQ minifig head (grin pattern) with LGEO
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(...) The picture you attached is based on triangles from LDRAW, so for whatever reason your LGEO substitution has not happened. If there are any "triangle" statements in your POV-Ray file, you know the LGEO replacement didn't work. I would guess (...) (15 years ago, 8-Aug-09, to lugnet.cad, FTX)
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