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 CAD / *45006 (-10)
  Re: New LDConfig.ldr color file
 
(...) It may be able to display a billion polygons, but it certainly can't keep a billion unique polygons in video memory. Each unique point requires a bare minimum of 12 bytes, and usually requires more than that (for color/texture info). The (...) (15 years ago, 13-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: New LDConfig.ldr color file
 
(...) Thanks for the explanation. Since my computer at work (which I am using) is a high end CAD workstation with enough VRAM to display a billion polygons, I guess I should just leave it on HIGH! On my home machine, I will probably slow it down. (...) (15 years ago, 13-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: New LDConfig.ldr color file
 
(...) The main effect that this setting has is its control over the amount of display list compilation used. Display lists are a feature in OpenGL (the graphics library used by LDView) for drawing static objects. They convert (compile) the data into (...) (15 years ago, 12-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: New LDConfig.ldr color file
 
(...) This makes me curious as to how this Memory Usage feature works. Why would I set the memory usage to "Low" if I have plenty of RAM? What does this do for me? Eric (15 years ago, 12-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: New LDConfig.ldr color file
 
(...) Well, what we are actually trying with the new LDConfig.ldr file is getting more colors into LDraw, colors people find in today’s set but not LDraw and IMHO it lowers the bar for users if the colors are consistent throughout the system. Since (...) (15 years ago, 12-Aug-09, to lugnet.cad.dev.org.ldraw)
 
  Re: POV Help Needed
 
(...) Hi Tore, This may not work but possibly you can use the fact the L3Studs will only exist in l3p V1.4. You could try using #ifdef as follows #ifdef (L3Studs) // Do V1.4 stuff #else // Do V1.3 stuff #end Is that what you were after? Tim (15 years ago, 12-Aug-09, to lugnet.cad.ray)
 
  POV Help Needed
 
Please see the question in my previous post: (URL) (15 years ago, 11-Aug-09, to lugnet.cad.ray)
 
  POV dat for L3P v1.4 - 3626bpse - Minifig Head with SW Scout Trooper Black Visor Pattern - POV  [DAT]
 
Ok, so now I've found out why my minifig head dats with inline POV no longer work. New POV-Ray version was no problems this time. But two changes frm L3P 1.3 to 1.4 caused problems: The names of the colors have been changed from Color[n*] to (...) (15 years ago, 11-Aug-09, to lugnet.cad.ray, lugnet.cad.dat.parts)
 
  Re: New LDConfig.ldr color file
 
(...) I have a few comments here. First of all, if you're going to load a huge model in LDView, it's usually best to set its "Memory Usage" setting to Low (especially on old hardware). Secondly, as has been pointed out, LDView takes a lot longer to (...) (15 years ago, 11-Aug-09, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: New LDConfig.ldr color file
 
(...) Did you have any suggestions for him? I did not, other than that he does not have his paths set up correctly (which was already mentioned). I do not even have LPub 2 installed anywhere anymore. Do you? If so, maybe you could help him. I'd (...) (15 years ago, 11-Aug-09, to lugnet.cad.dev.org.ldraw)


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