 | | Re: LDraw LEGO Ambassadors: Call for nominations
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(...) Hi Tim, thx for the nomination but regretfully I'm going to decline. I do not believe that one person should occupy too many chairs within the community: "Power tends to corrupt, and absolute power corrupts absolutely. Great men are almost (...) (17 years ago, 16-Jun-09, to lugnet.cad.dev.org.ldraw)
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 | | LDDP Coplaner Checks
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Now that the coplaner quad is defined in the LDraw spec by planer normals, the dist and det checks used by LDDP (and L3P) are now outdated. I think these checks should be removed, are there any users out there that would like to see them stay? (...) (17 years ago, 16-Jun-09, to lugnet.cad)
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 | | Re: Mirror matrix question
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(...) --snip-- (...) You are right here. In 3D it gets a bit more complicated and, as far as I know, a mirror and rotation corresponds to a mirroring on a plane and a rotation within that plane. I'm sure there is a way to unravel it all but it's (...) (17 years ago, 16-Jun-09, to lugnet.cad)
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 | | LD4DStudio 1.1 Beta 1 Available
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I finally completed LD4DStudio 1.1 Beta 1, You will find it on (URL) version introduces a whole boatload of changes and additions, see the release notes section for a complete overview. (URL) also updated the manual and added some technical (...) (17 years ago, 15-Jun-09, to lugnet.cad)
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 | | Re: Mirror matrix question
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Hi Kevin, Here's the problem. A mirror plus a rotation can look just like a mirror across another axis. Ugly 2D ASCII art example: .|b --- .|. Mirror the b to the left. d|. --- .|. Rotate 180 degrees. .|. --- .|p That looks just like you mirrored (...) (17 years ago, 15-Jun-09, to lugnet.cad)
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