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| | Orion or Carsten: please contact me regarding LDDP
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| (...) I haven't gotten anything from Orion. Carsten, do you still work on LDDP? I seem to remember you don't, but if you do, send me an email, and I'll let you know what my suggestion is. --Travis (15 years ago, 9-Apr-09, to lugnet.cad.dev)
| | | | Re: POV-Ray help needed
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| (...) I forgot the beginning of this thread, and misunderstood your "15% faster" comment. I see now that you're referring to the flattened mesh2 data for the part. I was mis-reading it to be that mesh2 is 15% faster than mesh (which I know you never (...) (15 years ago, 9-Apr-09, to lugnet.cad.dev)
| | | | Re: POV-Ray help needed
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| (...) Thanks for the info. I have implemented mesh2 support in LDView's export as part of my new curve smoothing support for POV exports, but haven't completely removed the mesh support (although it is currently hard-coded to use mesh2 whether or (...) (15 years ago, 9-Apr-09, to lugnet.cad.dev)
| | | | Re: POV-Ray help needed
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| (...) Hi Travis, I've finally picked up the povray export project again, You were right I needed to calculate the horizontal fov from the vertical one used in OpenGL. Also you may be interested in knowing that I now also have a basic "hierarchical (...) (15 years ago, 9-Apr-09, to lugnet.cad.dev)
| | | | Re: Part title suggestions
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| (...) Thank you very much for pointing on that. We should have all a quick look at the mentioned issues, as all the parts are currently on the PT and everybody (who has reviewer rights) should comment for this. In general I agree to all three items (...) (15 years ago, 9-Apr-09, to lugnet.cad, FTX)
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