|
| | Re: POV Coordinate Question
|
| (...) That's very strange. I just tested LDView's "Show POV-Ray Camera Info" command on a car model, and it didn't reverse things. Are you sure you aren't modifying the camera that comes out of LDView in some way? Also, are you hitting OK on the (...) (16 years ago, 18-Dec-08, to lugnet.cad)
| | | | Re: POV Coordinate Question
|
| (...) I usually use L3P to create the file, but then I replace the camera with a definition from LDView. If I can just change the sign, that will be easy. Eric (16 years ago, 17-Dec-08, to lugnet.cad)
| | | | Re: POV Coordinate Question
|
| (...) What is your camera definition? In BlockCAD I use L3P to create the POV file, and then I do some post-processing of that file (I don't actually remmeber right now what I'm changing), and those renders are not mirrored. The camera definition in (...) (16 years ago, 17-Dec-08, to lugnet.cad)
| | | | POV Coordinate Question
|
| While doing renderings, I've noticed something odd. POV-Ray mirrors all the models across the XY axis. For instance, look at this image of (URL) 853>. It appears to be right hand drive, but the model I made it from is left hand drive. This isn't (...) (16 years ago, 17-Dec-08, to lugnet.cad, FTX)
| | | | Seasonal Community Spirit
|
| Maybe the time of year has something to do with it, but I must confess to have been moved by the generosity of a few talented builders lately. Seperately, weve seen (URL) Eric Sophie>, (URL) Tim Gould> and (URL) Mark Neumann> sharing not only their (...) (16 years ago, 16-Dec-08, to lugnet.general, lugnet.inst, lugnet.people, lugnet.trains, lugnet.build.mecha, lugnet.cad, lugnet.western, FTX) !!
| |