| | Re: LPub Rotation Step angle woes
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(...) I know. I used the form I did to confirm that the default viewing angle was mathematically messed up (and for dramatic emphasis). (...) I've got them, now it's time to test them. (...) Yes, actually, it was LDView that was confused. Travis' (...) (16 years ago, 7-Nov-08, to lugnet.cad.dev.mac, FTX)
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| | Re: LPub Rotation Step angle woes
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(...) And you were right! The new version of LDView works. LDView 3.2 does not. Thanks very much for your help! Allen (16 years ago, 7-Nov-08, to lugnet.cad.dev.mac, FTX)
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| | Re: Is anyone working on 32745?
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(...) Gosh. I forgot this thread. I have been working on this part for some time now, and I have a few things done (mainly the rear half, I was going to work on front part). I hope I have not duplicated too much of your work. Could you keep me in (...) (16 years ago, 7-Nov-08, to lugnet.cad.dat.parts)
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| | Re: LPub Rotation Step angle woes
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(...) Well, Allen said that the LDView 4 test build fixed the problem. At a guess, LPub using -cg on the command line (to set the camera angle to 0 so that all the rotation can be in the model itself?) and the QT version isn't handling that like it (...) (16 years ago, 7-Nov-08, to lugnet.cad.dev.mac, FTX)
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| | Re: LPub Rotation Step angle woes
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(...) Please note that instead of "0 ROTSTEP 0 0 0 REL", the preferred meta command is "0 ROTSTEP END". (...) There are 4 kinds of ROTSTEPS: REL, ABS, ADD, END For REL, you add the angles from the ROTSTEP meta to the default viewing angle to get the (...) (16 years ago, 6-Nov-08, to lugnet.cad.dev.mac, FTX)
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