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 CAD / *43185 (-5)
  Re: Help writing LDraw's history
 
To keep moving this forward, I asked a LinkedIn question on the topic seeking help from a JS developer. This gentleman was kind enough to put a few cycles into it. Here are the results. I'm posting the question/answer thread in reverse chronological (...) (16 years ago, 13-May-08, to lugnet.cad.dev.org.ldraw, FTX)  
 
  Re: How do I...? 3 questions about POV-Ray.
 
(...) And I forgot to mention that when I try to use LGEO parts, POV-Ray gives me a warning that it can't include the file lg_defs.inc. And include commands are one of my many fuzzy areas in POV-Ray. (16 years ago, 13-May-08, to lugnet.cad.ray)
 
  Re: How do I...? 3 questions about POV-Ray.
 
Thanks, guys, for the quick responses. The color 256 in MLCad advice works great. As for the suggestion regarding the "finish { reflection {0.0} ambient 0.5 diffuse 1 } line, where would I insert it in the POV-ray code? I've been learning somethings (...) (16 years ago, 12-May-08, to lugnet.cad.ray)
 
  Point me in the right direction...
 
Hey all, This is a wee bit off topic, so apologies in advance. I'm a long time lego fan but a relative computer novice. So I thought I'd turn to my fellow hobbyist in regards to their specialty. I'm really seeking a 'book of everything' something (...) (16 years ago, 12-May-08, to lugnet.robotics, lugnet.cad, FTX)
 
  Re: How do I...? 3 questions about POV-Ray.
 
Daniel, You can do whatever you want if you dare to edit the POV file before rendering. POVRay isn't that difficult to fafthom, and there are lots of things you can do that creates a better render. Like this: (URL) for example (I think I can still (...) (16 years ago, 12-May-08, to lugnet.cad.ray)


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