| | Re: How do I...? 3 questions about POV-Ray.
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(...) Hi Daniel, It has to do with the lighting model. There are three components that are factored and then summed to get the total brightness of a given pixel: ambient - light that comes from all directions. On a sunny day on the north side of (...) (16 years ago, 12-May-08, to lugnet.cad.ray)
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| | Re: How do I...? 3 questions about POV-Ray.
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(...) Use LDraw color number 256 (black rubber) for the tires. I'm not sure about your other questions. --Travis (16 years ago, 12-May-08, to lugnet.cad.ray)
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| | Re: How do I...? 3 questions about POV-Ray.
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(...) The best solution is to use the LGEO library ((URL) which can be a bit of a hassle to install but improves very many things in your renders. (...) I'm not sure that this is possible. Since a blue sky emits blue light it will affect the scene. (...) (16 years ago, 12-May-08, to lugnet.cad.ray)
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| | How do I...? 3 questions about POV-Ray.
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Just a few questions that I've been having a need to be answered. If anyone can help me out.....? Something that I've never liked about my renders in POV-Ray is that the bricks are way too reflective. Sometimes they're as reflective as the mirrored (...) (16 years ago, 12-May-08, to lugnet.cad.ray)
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| | Re: LDraw LEGO Ambassadors: Call for nominations
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(...) Willy & All, I'd also like to throw my hat in the ring for an LDraw ambassador position. I've re-ignited an interest in encouraging development of LDraw tools. I believe it's in LEGO's interest to help the LDraw community, and would enjoy (...) (16 years ago, 12-May-08, to lugnet.cad.dev.org.ldraw)
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