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  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(Moved to lugnet.cad.ray.) (...) I think Anton's library isn't in LDraw units. Since the camera placement is in LDraw units, it won't work right. If you know the conversion factor, you can probably multiply the camera location by that and have it (...) (18 years ago, 19-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Thanks for the tip, Tim! The point about LDraw (and POV-Ray) objectives being comprised of surfaces rather than solids is worth keeping in mind, too. After re-rendering the little test scene with maxtracelevel set to 8, I realized that the (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
--snip-- (...) Hi Jim, The second error there is certainly to blame for the opacity. You need to add a line globalsettings maxtracelevel N where N is high enough (probably 8 will do). Partially this is because LDraw parts are constructed of surfaces (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) You're right - it does work. I retried it with L3P output and the view is positioned correctly. My previous effort used POV-Ray code from Anton's converter. That's not necessarily the reason it didn't work before, though: it was late and I was (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) The aspect ratio shouldn't make enough of a difference to put the camera out of the ship. It should only change the cropping. If you have the same aspect ratio, you should should get nearly pixel-perfect alignment of all polygons that don't (...) (18 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)


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