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| | Re: LDD vs LDraw
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| (...) While mostly true, I think you're minimizing the utility that a really good 3D view could provide to MLCad. (Note that this isn't meant as a put-down of MLCad; implementing a really good 3D view requires effort that might best be used for (...) (18 years ago, 13-Dec-06, to lugnet.cad, FTX)
| | | | Re: LDD vs LDraw
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| (...) ... Hmmm, I know it's not exactly what you're looking for, but what would you think about maybe taking over the maintainence and development of ldglite? I tend to think of it as the lowest common denominator of LDRAW viewer/editors, but with a (...) (18 years ago, 13-Dec-06, to lugnet.cad, FTX)
| | | | Re: MLCad Parts Tree (was: LDD vs LDraw)
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| (...) That is very helpful! Thanks! (18 years ago, 13-Dec-06, to lugnet.cad)
| | | | MLCad Parts Tree (was: LDD vs LDraw)
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| (...) That's a cool idea. In the meantime, if you look in the MLCad program directory, there's a file called MLCad.grp. This contains all the grouping information for the parts tree. The organization of the file is pretty straightforward. In my copy (...) (18 years ago, 13-Dec-06, to lugnet.cad)
| | | | Re: LDD vs LDraw
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| (...) That doesn't surprise me; most of what I know about MLcad was learned by trial-and-error. (...) I must be doing something wrong, but whenever I place a new part it seems to appear in an arbitrary location in one plane, and doesn't "snap" to an (...) (18 years ago, 13-Dec-06, to lugnet.cad, FTX)
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