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 CAD / *40105 (-20)
  Re: Overlapping primitives - a reason to Hold a part?
 
(...) I don't know what the policy is (or if there is one), but I will point out that it will likely cause artifacts in any transparent parts in any viewer that supports blended transparency (such as LDView). The overlapping sections will get drawn (...) (18 years ago, 16-Jul-06, to lugnet.cad.dat.parts, FTX)
 
  Re: Call for GUI part editor
 
(...) I think LDDP does already have support for *one* configurable external program. Put a %0 in the args list to make LDDP pass the name of the temp file to the external program. I used to add a -p to the args list to tell ldglite to poll the file (...) (18 years ago, 16-Jul-06, to lugnet.cad)
 
  Re: Overlapping primitives - a reason to Hold a part?
 
(...) I have used similar techniques a few times now, and the parts have not been held because of it. As far as rendering, most programs seem to be able to handle it ok, so I don't think it should be a reason to hold the part. ROSCO (18 years ago, 15-Jul-06, to lugnet.cad.dat.parts)
 
  Re: Call for GUI part editor
 
(...) Can a LDDP plugin get the name of the current file? AFAICS it's only given the contents of the editor buffer (or just the selection). Without the file name there's no way to do any polling, and when it's given the selection only it's (...) (18 years ago, 15-Jul-06, to lugnet.cad)
 
  Re: Call for GUI part editor
 
(...) Good. (...) That's a problem with (or rather limitation in) the LDDP plugin interface. Plugins are expected to do *one* thing, and then return to LDDP. I don't know anything about the LDDP source, who's maintaining it, etc. (...) No. A plugin (...) (18 years ago, 15-Jul-06, to lugnet.cad)
 
  Re: Call for GUI part editor
 
(...) [snipping other suggestions...] (...) Sounds like you want a wrapper plugin to start up the executable version of syncedit and return control to LDDP right away. I did something like this years ago with the ldlist wrapper plugin. (URL) you (...) (18 years ago, 15-Jul-06, to lugnet.cad)
 
  Re: Call for GUI part editor
 
(...) LDview has an option to reload when the file changes. This allows me to save in MLCad/LDDP then alt tab to LDView to see the updated view. (18 years ago, 15-Jul-06, to lugnet.cad)
 
  Re: Call for GUI part editor
 
(...) nope 'til now. (...) my usual approce to work my way through the code is polling to LDView with "Poll to selected line only" enabled and LDView's feature "View -> Always on top" turned on, so I can run LDView in a small window in order to have (...) (18 years ago, 15-Jul-06, to lugnet.cad)
 
  Re: Overlapping primitives - a reason to Hold a part?
 
(...) I've been running into problems with this when designing parts and also when looking at primitive substituted versions of parts featuring parts of circles. In terms of appearance sometimes it would be much better to overlap some primitives or (...) (18 years ago, 15-Jul-06, to lugnet.cad.dat.parts)
 
  Overlapping primitives - a reason to Hold a part?
 
What is the policy on overlapping primitives in a part? Is it OK? Is it frowned upon? Is it accepted as the norm? Is it only accepted under exceptional circumstances? It excessive over-lapping of primitives (or quads/tris) a reason to Hold a part? (...) (18 years ago, 15-Jul-06, to lugnet.cad.dat.parts)
 
  Re: Call for GUI part editor
 
(...) Thanks for your feedback! No, I haven't done anything more, but if you say it works fine then I can bump the version number to 1.0 :-) Have you noted any obvious bugs or crashes? (...) I'm not sure I understand what you mean here. If you use (...) (18 years ago, 15-Jul-06, to lugnet.cad)
 
  Re: Seeking Lugnet community help for a freeware computer game
 
(...) Thanks Willy - your INI file will make my game a LOT easier to build. :-) (...) Yes, I'll have to upload a pic of the model vs the original in a week or 2, when it's done. Gabriel (18 years ago, 15-Jul-06, to lugnet.cad, lugnet.cad.mlcad)
 
  Re: 2006 LSC: Call for Nominations
 
I, James Reynolds, nominate Andrew Allan (eligible as author of Mac Brick Software). (18 years ago, 14-Jul-06, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: 2006 LSC: Call for Nominations
 
(...) hi james, I've already nominated Allen Smith (URL) free to nominate Andrew Allan (eligible as author of Mac Brick Software). nomination is still open, but hurry up 'cos it will close tomorrow. w. (18 years ago, 14-Jul-06, to lugnet.cad.dev.org.ldraw)
 
  Re: Call for GUI part editor
 
(...) hi anders, I gave it try for a specific project I'm currently working on and where I have to actually modify the figures (beside the rounding and a general clean up) and it works fine! have you worked on the prog in the meantime and a stable (...) (18 years ago, 14-Jul-06, to lugnet.cad)
 
  Re: Seeking Lugnet community help for a freeware computer game
 
(...) all! and some extra parts you wouldn't count into minifig parts at first sight like the 2x2x2 slopes. unfortunately you cannot generate any skeletons or battle druids 'cos the arms are hard coded. no drop down box for these two: (4 URLs) mr. (...) (18 years ago, 14-Jul-06, to lugnet.cad, lugnet.cad.mlcad, FTX)
 
  Re: 2006 LSC: Call for Nominations
 
(...) I don't know if I'm eligible either. I haven't authored LDraw parts. The only app I've authored is L3P Launcher ((URL) Smith or Andrew Allen might be more eligible than me as app authors. Can I nominate them? I'm going to have to decline (...) (18 years ago, 14-Jul-06, to lugnet.cad.dev.org.ldraw)
 
  Re: "seeking help for freeware PC game"
 
(...) Yes, if you are not familiar with the original "Operation Wolf", it is a 2D game. And so will be my remake. OpWolf is a late-80's arcade classic.. www.klov.com/game_de...me_id=8927 (...) A couple of people, (Danny Staple in particular) have (...) (18 years ago, 14-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming.brikwars)
 
  Virtual BrikWars?
 
(...) it's too much out of my areas. Your project reminds me a little of the Lego environment and cars I made in another computer game, I think it was Micro Machines. (...) I assume that you are doing this for a 2d game, or else you'll need the (...) (18 years ago, 13-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming.brikwars)
 
  Error in the COLOUR meta command specification?
 
Hi, I've just found out that there is an error in the specification. The point effected is the EDGE value. According to the specification it should be either a color code or an RGB value. Further on the specifications says an RGB value always has to (...) (18 years ago, 13-Jul-06, to lugnet.cad)


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