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| | Re: Old Dithered Colors
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| I still believe that a program must not support the dithering as such. In principle we could create a new color by mixing the two colors together. The reason I'm asking is, that without mixing I could make the rendering engine a bit faster, and also (...) (18 years ago, 12-Jul-06, to lugnet.cad)
| | | | Re: Old Dithered Colors
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| (...) Awesome! (...) The underlying assumption that any 'undefined' color code between 256 and 511 should be rendered as a dithered color is still valid. Dithering is a 'default' behavior, and should be used if no other definition exists for a (...) (18 years ago, 12-Jul-06, to lugnet.cad)
| | | | Old Dithered Colors
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| Hi, I've found a litte spare time to work on MLCad again. The first thing I wanted to do is to implement reading the ldconfig.ldr file. With the color meta commands to read I realised that there is a little mismatch with what MLCad internally (...) (18 years ago, 12-Jul-06, to lugnet.cad)
| | | | Re: Seeking Lugnet community help for a freeware computer game
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| (...) What it also means is that if you need to tweak something and re-render, you cant kick of LPub and then leave it rendering with little interaction. Being able to save LPub settings is very handy here... (...) Yes, the lack of undo is a bit (...) (18 years ago, 12-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
| | | | Re: Comment for Admin flag on Parts Tracker
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| (...) This has been discussed before, at least between Chris and I. Basically, checking the box would generate an email to us admins, and we'd address the issue from there. But I think it would be better to have a checkbox which is wholly separate (...) (18 years ago, 12-Jul-06, to lugnet.cad.dev.org.ldraw, lugnet.cad.dat.parts)
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