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  Re: Call for GUI part editor
 
(...) OK, my ISP has woken up, and the files can be found here: (URL) Free standing .exe (URL) Plugin for LDDP Remember, beta software! (18 years ago, 19-Apr-06, to lugnet.cad)
 
  Re: LEOCAD
 
Hello Claude, (...) ...and did you notice the improved online documentation ((URL) anyone with a good LeoCAD knowledge can contribute to the Wiki, you just need to subscribe to LeoCAD mailing list (https://list.gerf.o...fo/leocad) to become an (...) (18 years ago, 19-Apr-06, to lugnet.robotics, lugnet.cad.leocad)
 
  Re: LDLite and LDS (Was: Call for GUI part editor)
 
(...) Since a very long time; LDLite 1.6 supported it, and it wasn't the first version to do so. My LDLite 1.6 files are dated March, 1999. The LDLite meta-commands are very useful -- I used them when I modeled the soccer ball, way back when. (...) (...) (18 years ago, 19-Apr-06, to lugnet.cad)
 
  Re: LDLite and LDS (Was: Call for GUI part editor)
 
(...) Yes, but I try to keep it as short as possible. :) (...) No problems at all. You may also rotate 90 deg's by assigning a -z at the x and x at z if you like... Almost anything. These are also legal: P2 -10 -10 -10 P3 0 y2 0 P4 0-z3 y3+4 x3 c=16 (...) (18 years ago, 19-Apr-06, to lugnet.cad)
 
  Re: LDLite and LDS (Was: Call for GUI part editor)
 
Wow, Legos are getting religious? (URL) (18 years ago, 18-Apr-06, to lugnet.cad)
 
  Re: LDLite and LDS (Was: Call for GUI part editor)
 
(...) That's cool. Probably a more versatile notation would be: P2 -10 -10 -10 P3 0 P2.y 0 P4 10 P2.y 10 Can you also do chained values? eg: P2 -10 -10 -10 P3 0 y2 0 P4 10 y3 10 ROSCO (18 years ago, 18-Apr-06, to lugnet.cad)
 
  LDLite and LDS (Was: Call for GUI part editor)
 
(...) I had no idea of that. How long has this been an LDLite feature? It reminds at least me of LDS code. The same thing in LDS would look like this: P1 10 0 10 P2 -10 -10 -10 P3 0 -10 0 P4 10 -10 10 3 1 P1 P2 P3 3 2 P2 P3 P4 Is it possible to let, (...) (18 years ago, 18-Apr-06, to lugnet.cad)
 
  Re: Call for GUI part editor
 
(...) Yeah. :) (...) BTW, there are at least 2 reason not to use MLCAD to create parts which you want to contribute to LDraw.org: 1. (General reason) it's more work than doing it in an enhanced text editor. 2. (Specifically) MLCAD does things to the (...) (18 years ago, 18-Apr-06, to lugnet.cad)
 
  Re: Call for GUI part editor
 
(...) OoooOOOooo. Cool. I don't have time to play with it right this week, but I definitely will grab it when I do get time. Steve (18 years ago, 18-Apr-06, to lugnet.cad)
 
  Re: Classic Windows: Variants of 646*.dat
 
(...) Chris, Thanks for continuing work on this 'project'. Actually, I appreciate everyone involved in this effort. You mentioned discussion of a naming scheme. I don't see (in this thread) where that was discussed. If you could point me in the (...) (18 years ago, 18-Apr-06, to lugnet.cad, FTX)
 
  Re: Classic Windows: Variants of 646*.dat
 
(...) Here's my latest "dissertation" on the classic windows..... :-) (URL) Istok (18 years ago, 17-Apr-06, to lugnet.cad)
 
  Re: POV animation of walking minifig
 
(URL) This one is happy to announce that the (URL) Johnny W povray macro for animated minifigs> is now available for download. As a proof of concept, I ofcourse had to do (URL) this one>. (URL) LEGO On my mind> (18 years ago, 17-Apr-06, to lugnet.cad, FTX)
 
  Re: Call for GUI part editor
 
(...) Thanks for the offer. I've sent you the files. Please remember that it's beta software, don't use it on your only copy of a valuable part file :-) (18 years ago, 17-Apr-06, to lugnet.cad)
 
  Re: Call for GUI part editor
 
(...) Just slightly on-topic... I have done some semi-serious experimenting on my very old LDD program (LDD - here: "LDraw Draw" and *not* "Lego Digital Designer"!) My old program was not bad in many senses, but a disaster since you aren't even able (...) (18 years ago, 17-Apr-06, to lugnet.cad)
 
  Re: Call for GUI part editor
 
(...) I'd be willing to give it a try. I can also stick it on my site temporarily... (18 years ago, 17-Apr-06, to lugnet.cad)
 
  Re: Call for GUI part editor
 
(...) I just wrote a plugin for LDDP (LDraw DesignPad) which does 'SyncEdit'. If you have seen the later versions of the Borland IDE, you know what I mean, if you haven't, it's like this: You select a part of a program and click the SyncEdit button. (...) (18 years ago, 17-Apr-06, to lugnet.cad)
 
  Re: Classic Windows: Variants of 646*.dat
 
(...) Following the naming scheme discussed here, the full set of LDraw files for the classic windows and their glass from 1x1x1 up to 1x6x2 has now been posted to the Parts Tracker. Please see the review summary (URL) which should help to manage (...) (18 years ago, 17-Apr-06, to lugnet.cad)
 
  Re: Call for GUI part editor
 
(...) Okay. My point list now only shows the points of the polygons, not of the primitives. But if I implemented primitives, it would just add these points to the list. When I modify one, these point's wouldn't be affected because - as you said - (...) (18 years ago, 17-Apr-06, to lugnet.cad)
 
  Re: Call for GUI part editor
 
(...) Ah, but it's here it's becoming interesting :-) Now the point list must keep track of which points are 'free' and which are belonging to a primitive (and not only 'a' but 'which?'), because the points of the primitive may not be changed (...) (18 years ago, 16-Apr-06, to lugnet.cad)
 
  Re: Call for GUI part editor
 
(...) Yes, primitives are important. In my program, you can add them just like any other part. I already implemented moving and I wanted to add scaling and rotating, but I did not understand the rotation matrix command. Could anyone explain that to (...) (18 years ago, 16-Apr-06, to lugnet.cad)


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