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  Re: Bricksmith 1.3: Here's Looking at You, Kid
 
(...) Okay, that puts me in my place. I hereby recant any prior suggestions about crummy resolution! Now that we have established that OpenGL can produce print-quality images, my question is: Can OpenGL produce instruction-quality graphics? Even (...) (19 years ago, 4-Apr-06, to lugnet.cad.dev.mac, FTX)
 
  Re: crc error
 
(...) Thanks Kevin (other respondents thanks as well), but that won't be nessecary. Here's what I did to work around the crc-error. 0) As preperation, load as many as possible of the substructures in LPub and generate BOM's, simply to build up the (...) (19 years ago, 1-Apr-06, to lugnet.cad)
 
  Re: Bricksmith 1.3: Here's Looking at You, Kid
 
(...) The resolution argument actually doesn't hold up. When I added printing support to LDView in Windows, I made it generate an image using tiling that was at the printer's resolution (or maybe I maxed out at 300DPI; that was four years ago, so I (...) (19 years ago, 29-Mar-06, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 1.3: Here's Looking at You, Kid
 
(...) I don't think it has to be. My friend made me a parts list from MLCAD and it was arranged alphabetically by part description. I think it would make the most logical sense to sort a parts list by part number. Russell (19 years ago, 29-Mar-06, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 1.3: Here's Looking at You, Kid
 
(...) When I create a set of instructions, I use MacMegaPOV/POV-Ray to individually render a super-high-quality image for each step. I then arrange them manually with a page-layout program. My ultimate goal is always to print them. Of course, (...) (19 years ago, 29-Mar-06, to lugnet.cad.dev.mac, FTX)


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